2018-04-28, 01:20
That's great Windows KODI supports UHD as far as you know. Perhaps you can explain exactly how we can play full UHD HDR.iso rips using the KODI internal videoplayer and harmonize all settings so no manual intervention with anything is needed when playing other formats or other players simultaneously as we are now. This includes specialized hardware, oversaturated video, and the need for Windows HDR setting to be enabled which wipes out the desktop. TIA. We just like to press enter on any and all titles with absolutely no limitations or caveats and have everything automate and work perfectly as intended no matter what it is or what player we'd like to assign as default or manually choose if desired and at the highest quality and versatility as possible.
I think you're misconstruing my words into yours and based on our last bout and I've no desire to resume. "Not backwards compatible" means UHD HDR requires HDMI 2.0a and is not backwards compatible with HDMI 1.4. UHD HDR needs HDMI 2.0a at a minimum. It is not going to render from HDMI 1.4. 3D MVC requires HDMI 1.3 at minimum, however an HDMI 2.0a port will pass 3D MVC from dedicated video cards. Unfortunately, Intel Graphics does not pass 3D MVC and UHD HDR from an HDMI 2.0a port simultaneously afaik.
Yes, MPC players and others with common components (LAV Filters and madVR) 100% support 3D frame packed MVC but main movie only. For complete menus, PowerDVD is required. Each handles any 3D format and iso and mkv as well as other containers. Both are reliable or we wouldn't be using both of them or any of the others. Imo, the madVR solution produces higher quality at the expense of some added CPU usage on top of the GPU usage. Yes, madVR hardware decodes taking most of the load but uses CPU software resources too. This increase in quality is user distinguished.... or not - dependent on hardware, settings, seating distance, etc. Each has enhancement settings, madVR offering much more customization. Each produces smooth playback although NVidia will drop a single frame every few minutes. Each auto switches displays into the appropriate 3D mode. I've no idea how AMD performs let alone how models perform other than what I've read which is good to great.
I think you're misconstruing my words into yours and based on our last bout and I've no desire to resume. "Not backwards compatible" means UHD HDR requires HDMI 2.0a and is not backwards compatible with HDMI 1.4. UHD HDR needs HDMI 2.0a at a minimum. It is not going to render from HDMI 1.4. 3D MVC requires HDMI 1.3 at minimum, however an HDMI 2.0a port will pass 3D MVC from dedicated video cards. Unfortunately, Intel Graphics does not pass 3D MVC and UHD HDR from an HDMI 2.0a port simultaneously afaik.
Yes, MPC players and others with common components (LAV Filters and madVR) 100% support 3D frame packed MVC but main movie only. For complete menus, PowerDVD is required. Each handles any 3D format and iso and mkv as well as other containers. Both are reliable or we wouldn't be using both of them or any of the others. Imo, the madVR solution produces higher quality at the expense of some added CPU usage on top of the GPU usage. Yes, madVR hardware decodes taking most of the load but uses CPU software resources too. This increase in quality is user distinguished.... or not - dependent on hardware, settings, seating distance, etc. Each has enhancement settings, madVR offering much more customization. Each produces smooth playback although NVidia will drop a single frame every few minutes. Each auto switches displays into the appropriate 3D mode. I've no idea how AMD performs let alone how models perform other than what I've read which is good to great.