reduce time required for audio sync
#1
In v15 a/v synchronization to clock was changed. The former mechanism was dead end and led to a couple of non-solvable issues. Versions prior to 15 adjusted large audio sync errors (> 100ms) by synchronizing the clock to audio. This made video and subtitles suffer from audio errors. Malfunctioning audio could ruin video completely.

Now audio and video sync to clock independently when a stream is started. This chnage requires follow-ups that have not implemented yet. When synchronization is started, audio stream has to be muted and flushed, otherwise the sync process which adds and drops audio packets to the queue would be audible.

The solution is to move this process from VideoPlayerAudio to the audio engine. This task has high priority on my todo list.
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reduce time required for audio sync - by FernetMenta - 2015-09-04, 23:13
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