plugin.library.node.editor an easy way for programmable widgets
#1
plugin.library.node.editor makes it easy  to make  programmable widgets
AppData\Roaming\Kodi\userdata\library\video is the file path
you can make a folder with nodes

node.name will give you Categories type view 
node.name.xml will give you Poster Square Episodes view

xml:

   <!-- ROW1 -->
              
                            
                            <include content="WidgetListSquare" condition="!Skin.HasSetting(movies-row1) + Skin.HasSetting(movies-WidgetList-row1)+ !Skin.HasSetting(movieswidget_1_Categories_Square)">
                            <param name="content_path" value="library://video/widgets/movies/row1/"/>
                            <param name="widget_header" value="row1"/>
                            <param name="widget_target" value="videos"/>
                            <param name="list_id" value="5100"/>
                            <visible>!Skin.HasSetting(movies-row1)</visible>
                            </include>    
                            
                            <include content="WidgetListPoster" condition="!Skin.HasSetting(movies-row1) + !Skin.HasSetting(movies-WidgetList-row1) + !Skin.HasSetting(movieswidget1_Poster)">
                            <param name="content_path" value="library://video/widgets/movies/row1/row1.xml"/>
                            <param name="widget_header" value="row1"/>
                            <param name="widget_target" value="videos"/>
                            <param name="list_id" value="5100"/>
                            <visible>!Skin.HasSetting(movies-row1)</visible>
                            </include>


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plugin.library.node.editor an easy way for programmable widgets - by the_other_guy - 2019-08-03, 03:42
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