Missing texture, not IsEmpty
#1
This must have come up before but I couldn't find it so apologies if it's an old question.

Does anyone have a nice way of setting a conditional or updating a Boolean in the event that a texture is empty, e.g. there is no corresponding studio flag PNG file for the name of the studio passed in List.Studio?

It doesn't show as List.IsEmpty = true because there is a value but there's no corresponding texture file available. In this scenario I'd like to shift my flags along so there is no gap or need for a generic fallback texture.

Does anyone know how to do this?

Thanks
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Messages In This Thread
Missing texture, not IsEmpty - by realcopacetic - 2019-09-16, 21:34
RE: Missing texture, not IsEmpty - by wyrm - 2019-09-19, 03:49
RE: Missing texture, not IsEmpty - by wyrm - 2019-09-20, 04:03
RE: Missing texture, not IsEmpty - by Hitcher - 2019-09-20, 19:42
RE: Missing texture, not IsEmpty - by Hitcher - 2019-09-22, 15:57
RE: Missing texture, not IsEmpty - by Hitcher - 2019-09-22, 22:02
RE: Missing texture, not IsEmpty - by mardukL - 2019-10-07, 10:00
RE: Missing texture, not IsEmpty - by Hitcher - 2019-10-06, 09:25
RE: Missing texture, not IsEmpty - by Hitcher - 2019-10-06, 19:31
RE: Missing texture, not IsEmpty - by mardukL - 2019-10-06, 23:35
RE: Missing texture, not IsEmpty - by Hitcher - 2019-10-07, 17:40
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