2009-04-24, 15:06
First time I tested XBMC like 6 months ago in my intrepid system, multithreading was not working, XBMC cpu usage with software was like 110-120% (divided 100% 10-20%).
I just tested play killa sampla in software (advanced shaders) and
surprisingly cpu usage was max 160% (divided 90% 70%) with 50 frames dropped. Pretty good for 2.5GHz?
With plain software cpu usage was 140% (divided 70% 70%), 140 dropped frames.
So multithreading has got definitely got better. How much cpu usage should be when multithreading works properly?
My system
Software:
Ubuntu 8.10
Linux bogey 2.6.27-11-generic #1 SMP Wed Apr 1 20:53:41 UTC 2009 x86_64 GNU/Linux
libc6 2.8~20080505-0ubuntu9
XBMC r19063 (smoothvideo), no patches.
HW:
MB GA-E7AUM-DS2H, with IGP 9400 512MB shared
CPU E5200 @ 2.5GHz
I just tested play killa sampla in software (advanced shaders) and
surprisingly cpu usage was max 160% (divided 90% 70%) with 50 frames dropped. Pretty good for 2.5GHz?
With plain software cpu usage was 140% (divided 70% 70%), 140 dropped frames.
So multithreading has got definitely got better. How much cpu usage should be when multithreading works properly?
My system
Software:
Ubuntu 8.10
Linux bogey 2.6.27-11-generic #1 SMP Wed Apr 1 20:53:41 UTC 2009 x86_64 GNU/Linux
libc6 2.8~20080505-0ubuntu9
XBMC r19063 (smoothvideo), no patches.
HW:
MB GA-E7AUM-DS2H, with IGP 9400 512MB shared
CPU E5200 @ 2.5GHz