2010-11-03, 22:20
I'm using the "launcher.sh" method mentioned here. I'm doing this so I can give more resources to Mupen64Plus.
You are correct that it comes back into XBMC where I left off. When I called the emu directly from launchers.xml (meaning I wasn't calling launcher.sh), I could play and never heard any navigation sounds in XBMC, but I believe this is because the gamepad I use for the emus isn't programmed for XBMC (I use a Harmony remote for that).
I thought the "killall -stop" command was actually shutting XBMC down. Won't XBMC still use a significant amount of resources while suspended? If it is suspended, is there a way to check that?
Am I just ass-backwards here?
Once again, I REALLY appreciate all the help.
You are correct that it comes back into XBMC where I left off. When I called the emu directly from launchers.xml (meaning I wasn't calling launcher.sh), I could play and never heard any navigation sounds in XBMC, but I believe this is because the gamepad I use for the emus isn't programmed for XBMC (I use a Harmony remote for that).
I thought the "killall -stop" command was actually shutting XBMC down. Won't XBMC still use a significant amount of resources while suspended? If it is suspended, is there a way to check that?
Am I just ass-backwards here?
Once again, I REALLY appreciate all the help.