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IMO dropping ListItem.Thumb (or rather ListItem.Art(thumb)) doesn't really make all that much sense - there's a bunch of cases where there'll really only be one thumb type anyway (eg posters, album covers, artist thumbs) so having genericity keeps things simple for the skin where it makes sense to keep things simple. Special-casing the current "thumb" stuff is already done anyway, so exports can keep using folder.jpg for unknown image types.
So I think we have a reasonable plan. I'll make some changes so that basically any image type can be supported + add in the support for pulling + exporting local thumbs so you can all test out the functionality a bit further.
Cheers,
Jonathan
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phil65
Retired Team-Kodi Member
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another thing, slightly offtopic, don´t know if it is related to this or probably to parsing:
i cannot use $INFO[Skin.String(ArtistsLogosPath)]$INFO[ListItem.Artist,,/logo.png] inside a container.
when displaying that whole string in a label control (also placed in the container) it just displays the $INFO[] part, rest gets lost.
outside of containers it works.
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Containers can use only ListItem.* in info (i.e. the info must come from the item).
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You won't have to do these silly hacks when these changes are in. But yes, it also applies to texture, info and label.
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MassIV
Skilled Skinner
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Hands... Itching... Need...
...to start on viewtypes.
[RELEASE] Metroid
[RELEASE] IrcChat
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It all depends on time. I'm certainly hopeful that it'll be in Frodo, but it'll mean a couple of things might be dropped:
1. I'm not sure how complete I'll be able to get the "thumb" thing handled.
2. extrafanart/thumbs is probably going to be a no-go this time around (reason is there's no obvious and complete way to handle folders in the current art stuff
Cheers,
Jonathan
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MassIV
Skilled Skinner
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Personally, being able to differentiate between posters and banners is the most vital of these vital changes.
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