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taalas
Senior Member
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Hi,
I am currently in the stages of planning to add classic console emulation to my living room HTPC.
Will I be able to use RCB if my roms are served by an SMB share and accessed by network path (SMB is not mounted to a drive letter) - using Windows.
I guess another problem could be the emulator's support for network paths, right? Has anybody tried this?
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malte
Skilled Python Coder
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With latest test version (1.0.8) this should work. I have tested this myself with XBMC 11 and 12 on Windows 7. My files are stored on a NAS with Ubuntu Server and shared via smb. I could import roms, show the collected artwork and launch the games. I only tested Genesis and Sega 32 with Kega Fusion. So not sure if there will be other emulators that may have problems with this.
Atm this will not work with smb paths where you have to transmit username and password via smb url.
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taalas
Senior Member
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Thanks for the quick response Malte, looking forward to trying this great plugin then...
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Just throwing this out there, I think there may be issues with the db file. From a clean install of 1.0.8 I can enter the app, context menu and setup my collections. When I choose to import roms it goes through just fine. Now if I select 1 collection to import from then it works fine but if I come back and try to import for another collection it immediately hangs (nothing in the logs, it hangs too fast apparently for that. Also if I tell it to import all my collections then it seems to do so just fine (takes a while) and when it's complete it moves to the collection screen saying "loading" but it also hangs at this point.
Following is the logs entry right up to when it hangs:
16:44:28 T:140487633659648 DEBUG: Caching image '/media/media1/Storage/games/artwork/nes/boxfront/Hillsfar.jpg' to '9/97ceb0e5.jpg':
16:44:28 T:140487633659648 DEBUG: cached image 'special://masterprofile/Thumbnails/9/97ceb0e5.jpg' size 400x550
16:44:29 T:140486631057152 DEBUG: Caching image '/media/media1/Storage/games/artwork/nes/boxfront/Pool of radiance.jpg' to '1/11d331b8.jpg':
16:44:29 T:140487004501760 DEBUG: Caching image '/media/media1/Storage/games/artwork/megadrive/boxfront/Afterburner II.jpg' to '6/64148989.jpg':
16:44:29 T:140486631057152 DEBUG: SECTION:LoadDLL(special://xbmcbin/system/players/dvdplayer/swscale-2-x86_64-linux.so)
16:44:29 T:140486631057152 DEBUG: Loading: /usr/local/lib/xbmc/system/players/dvdplayer/swscale-2-x86_64-linux.so
16:44:29 T:140487004501760 DEBUG: cached image 'special://masterprofile/Thumbnails/6/64148989.jpg' size 524x720
16:44:29 T:140486631057152 DEBUG: cached image 'special://masterprofile/Thumbnails/1/11d331b8.jpg' size 506x720
16:44:29 T:140487633659648 DEBUG: Caching image '/media/media1/Storage/games/artwork/psx2/boxfront/Age of Empires II - The Age of Kings.jpg' to '7/7f9b4464.jpg':
16:44:29 T:140487633659648 DEBUG: cached image 'special://masterprofile/Thumbnails/7/7f9b4464.jpg' size 510x720
Nothing really interesting
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Yeah I'll send my complete log later today (when I get home), also I'm thinking might it be a bad rom (or loaded metadata) in one of my collections?
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negge
yo guysv7may bd latr tomorroe
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Does anyone have any suggestions on how to improve the applaunch.sh script so that the XBMC web server would start normally when XBMC is re-launched. I tore my hair out yesterday with this and AFAIK the problem is that when applaunch.sh kills XBMC it inherits all its file handles (including port binds). This means that the process hogging port :8080 becomes applaunch.sh, and when XBMC relaunches it can't start the web server because the port has already been bound. I googled a bit and asked on various IRC support channels on how to prevent this but I didn't get any answer.
@malte: could you package future versions of RCB with an executable version of applaunch.sh so that people don't have to manually chmod +x it?
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2012-11-18, 08:43
(This post was last modified: 2012-11-18, 09:00 by kwoodkicker.)
I have spent a few hours reading about this phenomenal program and have searched the forum over. For the life of me I cannot understand how to get my roms to import from my storage drive. Basically I have two hard drives, with Windows being on an SSD and all my media on an internal SATA drive. I have tried over and over again to import my Roms from the media drive to no avail. I decided to test and see if I placed a rom and the emulator on the Windows drive if it would work, and sure enough it worked. Is there any way around this? I don't have nearly enough room on my SSD for my roms.
EDIT:
I figured it out! So I had the number of Roms in a given directory bracketed at the end of the folder with [ ]
This was adding an extra \ at the end of the folder it was trying to look up. Very odd bug, but i figured it out. Just deleted the Rom count from the folder name and everything went fine. Below is an example of what was happening.
00:32:53 T:3716 NOTICE: RCB_INFO: Rom path: ['E:\\Console Emulation\\Super Nintendo\\Super Nintendo Roms [26]\\*.smc']