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levi.baker88: i5 broadwell nuc 2*4gb ram ... Intel NUC5i5RYK
Win 8.1 64bit
NUC5i5RYK, Onkyo TX508, LG 42LM620T
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Nope, don't have [H/W], probably due to what you quoted above. May need to await a response from a Dev to see if it is DX11 related otherwise this issue may need to be moved to it's own thread.
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2015-07-19, 18:22
(This post was last modified: 2015-07-19, 18:33 by Robotica.)
DX11 offers multithreading but as I understand such features currently aren't implemented. Any plans on doing that? And DX12 brings asynchronous shaders, which allow other compute tasks to run in parallel with graphics. Seems like a nice upgrade as well.
Or aren't such performance features interesting at all for Kodi on Windows?
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So, i downgraded my Laptop back to Win 7 and with this, he can use Feature Level 9.3 through DX11.1 and DXVA Works.
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(2015-07-19, 21:32)afedchin Wrote: (2015-07-19, 18:22)Robotica Wrote: DX11 offers multithreading but as I understand such features currently aren't implemented. Any plans on doing that? And DX12 brings asynchronous shaders, which allow other compute tasks to run in parallel with graphics. Seems like a nice upgrade as well.
Or aren't such performance features interesting at all for Kodi on Windows?
Which features currently not implemented?
DX12 available only on Win10. We have no plans to drop support Windows Vista/7/8/8.1 I don't think what dx12 will bring us to new level of performance. Don't trust marketing, they were saying same about
Thnx. OP said that same implementation as dx9 is used. So I wondered if multithreading and async shaders, indeed heavily marketed features of dx11 and dx12,
would benefit Kodi gui on Windows. Apparently it doesn't.
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It same in most cases but not in all. During work on dx11 I've found and got rid of a several bottle necks, made a several improvements and of course added usage new features of DX11, such as deferred rendering.