2016-11-29, 10:00
(2016-11-29, 09:47)kiaenigma27 Wrote: yeah i see there is a fix but i cannot find the folders on my android box to place it
Directory should be USERDATA_DIR/../addons/plugin.program.advanced.emulator.launcher/ Note that once you locate USERDATA_DIR, you have to the parent directory and then you will find addons/plugin.program.advanced.emulator.launcher/
I know it's a bit confusing... USERDATA_DIR/addon_data/ is the directory where addons place they temporary files, databases, etc. USERDATA_DIR/../addons/ is where addons are installed (that is, where the Pyhton code of the addon is placed). It is in the latter where you have to place the file.
I will request in the Kodi wiki they will create a new page to differentiate the current USERDATA_DIR from ADDON_INSTALL_DIR.
(2016-11-29, 09:47)kiaenigma27 Wrote: there is also a problem on Android whereby you cannot have the artwork folder on a network drive or usb drive as android cannot save to these drives. you have to either mount the usb as internal storage or use the internal memory of the device.
AEL 0.9.5 supports having artwork/assets in network mounted paths (thanks go to Chrisism for the patch). For example, you can have your artwork into smb://server_name/AEL-assets-dir/ and AEL transparently will handle it with a new filesystem class interface. Actually, this feature implementation is taking a long time because a lot of testing must be done and it is what is blocking release of 0.9.5.
Note that ROMs must be on a path accessible by the emulators, that is, in a mounted path.