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enen92
Team-Kodi Member
Posts: 2,082
Tested it last night on OSX, outstanding work as usual. Thanks to vel0city for the nearest neighbour filter now retroplayer looks as sharp as retroarch.
Keyboard is broken somehow but I guess it is a known issue according to the retroplayer UI thread.
A few questions:
-is mouse support planned or implemented? Right now it activates the gameosd dialog everytime it is triggered. Probably not implemented yet.
-launching IARL scummvm games from the addon by choosing scummvm as the emulator crashes Kodi. This is probably an error in IARL since the game starts fine from the file manager after the download.
-is game overlay support planned for retroplayer? I have no idea how that is implemented it retroarch but the Kodi version could use some simple python addons that manipulate the gameosd dialog.
-Is there any updated place we can check the current list of supported libretro cores in retroarch? They seem to have now some experimental cores (commodore64 for instance) that are not listed on their wiki.
Best regards
Enviado do meu A0001 através de Tapatalk
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hey, there is probably an easy answer to this problem, but when I'm playing a game (Nestopia) using 8bitdo controller, the directional pads bring up the information overlay when touched. It used to initiate rewind, but I disabled that feature to prevent this, but it . So I think its interpreting D-pads on a navigation level and emulator level. When I use the xbox wireless controller this doesn't happen, the game plays fine. I've tried running the input config wizard using the 8bitdo controller with "Kodi" and "NES" controller options. I'm running Milhouse build #0809, 10-Aug-2017. Is there somewhere I can tell the system not to listen to the 8bitdo controller for navigation commands?
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I know you(garbear) said there would be advanced video options later, but i wanted to ask. Will there be a hard gpu sync option? I love the option in retroarch as it helps with input lag and is why i use retroarch as often as possible.
I know this is prob. long off(if at all) but i want to bring it so it can be planned for, rather than having to rewrite bunch of stuff in include it later on.