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garbear
Team-Kodi Developer
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2018-06-05, 22:47
(This post was last modified: 2018-06-05, 22:48 by garbear.)
Thanks for confirming the colors are fixed. I uploaded another round of builds. Something special for Windows 10 users - vel0city's shader patch has been added!
Shifted color lines is because the GBA core requests a multiple-of-8 width, but DirectX allocates a multiple-of-16 texture. I'll keep looking into this.
EDIT: Can you upload a debug log with the audio crackle?
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Ah OK, so that sounds that will take some time ;-)
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ghizzu
Senior Member
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2018-06-07, 18:33
(This post was last modified: 2018-06-07, 18:49 by ghizzu.)
Hey garbear, I think there is a serious problem of memory leak in Retroplayer. Everytime I start a game, no matter what the core, the RAM occupied by Kodi starts to grow by 4-5 MB/sec. Until the system warns me that there's no more memory available. Also, this memory is NOT released when I exit the game, I have to exit Kodi to free it. (And, before you ask, in my settings "Enable rewind if supported" is set to off.) This not happens in my reference build of Retroplayer (last Kripton).
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garbear
Team-Kodi Developer
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Thanks for bringing this to my attention, that's some intense leakage! I bet it's a problem with the new Stream API. I'll get a fix for this one up too.
Are the other issues you've brought up so far addressed?