2020-09-15, 21:57
Test builds based on 19 alpha 2 nightly are up with the results of GSoC 2017 and GSoC 2020! https://github.com/garbear/xbmc/releases
(2020-09-16, 17:09)garbear Wrote: @Wintermute0110 Mostly for my own purposes actually, I install my builds on my hardware so I might be the only consumer of them these days I hope that their current stuff will be merged during Hacktoberfest, putting them closer to that t-shirtWill it be merged in October? 11 days left
(2021-05-16, 11:48)KOPRajs Wrote: Hi,
I see the 19.1 based version with the GL shaders added, great! Does this version support shaders for OpenGL ES as well? Also what are the plans on merging all the great stuff to master?
Thank you.
(2021-10-11, 01:32)garbear Wrote: Presenting, the first RetroPlayer build based on 19.2! This is the first build to feature all 4 years of GSoC projects (though OpenGL shaders are disabled due to macOS breakage). I've also added VFS add-ons to the build, plus repos for IAGL and Steam Launcher. More details in the release notes!
https://github.com/garbear/xbmc/releases...2-20211009
(2021-10-11, 02:26)htpcero Wrote: Wow, thanks @garbear!!!
Is OpenGL enabled in Linux? Can't wait to try this out!
(2021-10-11, 02:50)garbear Wrote: OpenGL shaders are disabled on all platforms, including Linux.Is there a way to enable them? Are they just runtime disabled or fully disabled in the build?
Quote:I'd like to see a LE 10.0 build for Rockchip RK3399.
I'm testing on LibreELEC 10.0 now. Which platforms should I have downloads for in the release notes?
(2021-10-11, 11:04)KOPRajs Wrote:(2021-10-11, 02:50)garbear Wrote: OpenGL shaders are disabled on all platforms, including Linux.Is there a way to enable them? Are they just runtime disabled or fully disabled in the build?
(2021-10-11, 11:04)KOPRajs Wrote:(2021-10-11, 02:50)garbear Wrote: I'm testing on LibreELEC 10.0 now. Which platforms should I have downloads for in the release notes?I'd like to see a LE 10.0 build for Rockchip RK3399.