2012-06-11, 23:32
@Hunter2-1 > sorry mate I didn't answer you this week-end, I was very busy (and still am).
The youtube looks cool.
I don't see the early textures with cyan lines you showed me in the beginning... did you give up this? were you confronted to the same problem of stretching as I when I tried to use textured backgrounds, or did you just change your mind?
Too bad I liked the early versions
Aww and for the moviegenres I had warned you it would need a lot of time, specially if you are not used to Illustrator!
It took me about an entire week to do the original sources, and I designed them according to my own way of work organization so it was easy. Working in an agency where they are several designers, I know by experience that it's sometimes not easy to work further on other designers' files because they have their own logical! So I understand it's time consuming for you.
But well anyway, after that you'll have learned Illustrator so after all it's a good thing! And nobody is stressing you, just take your time!
and... I hope you didn't forget your promise about the french sources movigenres ;-)
All that said, congrats, the result is really nice so far!
what would be very cool is to pass the gray separation lines in the GUI into cyan lines...
but when I designed the orange and gray themes, I never found the way to do it. I don't think it's about GFX files, it must be instead software-coded into multiple .xml files (therefore not includable into an .xbt files).
But with a little luck, it would be just a matter to find how the line colors are defined into the .xml, and then do manual find&replaces with the cyan color value in each view.xml (I guess we need Butcha's opinion to know if it's easy or a waste of time). And then up to each user to decide if he wants to pimp his .xml (with the disadvantage of doing it manually again on every new SVN/release)
The youtube looks cool.
I don't see the early textures with cyan lines you showed me in the beginning... did you give up this? were you confronted to the same problem of stretching as I when I tried to use textured backgrounds, or did you just change your mind?
Too bad I liked the early versions
Aww and for the moviegenres I had warned you it would need a lot of time, specially if you are not used to Illustrator!
It took me about an entire week to do the original sources, and I designed them according to my own way of work organization so it was easy. Working in an agency where they are several designers, I know by experience that it's sometimes not easy to work further on other designers' files because they have their own logical! So I understand it's time consuming for you.
But well anyway, after that you'll have learned Illustrator so after all it's a good thing! And nobody is stressing you, just take your time!
and... I hope you didn't forget your promise about the french sources movigenres ;-)
All that said, congrats, the result is really nice so far!
what would be very cool is to pass the gray separation lines in the GUI into cyan lines...
but when I designed the orange and gray themes, I never found the way to do it. I don't think it's about GFX files, it must be instead software-coded into multiple .xml files (therefore not includable into an .xbt files).
But with a little luck, it would be just a matter to find how the line colors are defined into the .xml, and then do manual find&replaces with the cyan color value in each view.xml (I guess we need Butcha's opinion to know if it's easy or a waste of time). And then up to each user to decide if he wants to pimp his .xml (with the disadvantage of doing it manually again on every new SVN/release)