2013-02-16, 20:31
Yeah, but unless we want to reencode everything ourselves (which I was doing until XBMC got 10-bit support) it's what we need to deal with. Personally I did a lot of testing on anime to find the best tradeoff between speed of re-encoding and file size, and found out that nearly all frames used <=3 ref frames and nearly all runs of b-frames were <=5 long, even when I configured it to allow up to 16 for each (using Handbrake - x264).
Probably also explains why most stuff encoded at [email protected] with 16 ref frames will play back with only minor glitches - so long as there isn't an explicit check that it's within specific parameters preventing playback at all.
Probably also explains why most stuff encoded at [email protected] with 16 ref frames will play back with only minor glitches - so long as there isn't an explicit check that it's within specific parameters preventing playback at all.