2013-10-04, 07:26
All artwork, including discart, are stored locally in xbmc cache until you export your library in separated files. Then, discard will be exported beside your movie and named [moviename]-discart.png.
(2013-10-18, 18:57)Vaikin Wrote: As long as you have proper folder structure and the files are properly named, the "use local files" option should work just fine. I believe it still tries to find artwork online for entries that do not have local artwork.
(2013-10-18, 19:05)sfnetwork Wrote:(2013-10-18, 18:57)Vaikin Wrote: As long as you have proper folder structure and the files are properly named, the "use local files" option should work just fine. I believe it still tries to find artwork online for entries that do not have local artwork.
***Or maybe it not really downloading and it just shows "downloading" and takes longer because I'm on centralized SQL database...
<control type="button" id="28">
<description>Get Artwork</description>
<label>Artwork</label>
<include>ButtonInfoDialogsCommonValues</include>
<onclick condition="Container.Content(tvshows)">XBMC.RunScript(script.artwork.downloader, mode=gui, mediatype=tvshow, dbid=$INFO[ListItem.DBID])</onclick>
<onclick condition="Container.Content(movies)">XBMC.RunScript(script.artwork.downloader, mode=gui, mediatype=movie, dbid=$INFO[ListItem.DBID])</onclick>
<onclick condition="Container.Content(musicvideos)">XBMC.RunScript(script.artwork.downloader, mode=gui, mediatype=musicvideo, dbid=$INFO[ListItem.DBID])</onclick>
<visible>[Container.Content(tvshows)|Container.Content(movies)|Container.Content(musicvideos)]+system.hasaddon(script.artwork.downloader)</visible>
</control>
Quote:<window type="dialog">
<zorder>1</zorder>
<defaultcontrol always="true">3</defaultcontrol>