2011-11-16, 00:12
I would be interested in a deband filter like ffdshow has one, or like e.g. flash3kyuu_deband() for Avisynth.
I have already done some research, and the implementation should be possible in a D3D9 pixel shader without stressing the GPU too much.
I could provide the filter implementation itself, and if someone takes the time to give me some pointers I think I should also be able to figure out how to integrate the setting in the settings menu.
However, before hacking away, I want to make sure that such a patch would be welcome and be accepted if I submit it (provided the implementation quality meets your standards of course, but I don't expect a problem there).
Since I only have a Windows box, and have no experience with linux/... I would only be able to provide a Windows implementation. The only thing that I might be able to provide in addition to a D3D9 implementation is one for DXVA(2), but since I have no experience with DXVA I don't want to promise anything.
I have already done some research, and the implementation should be possible in a D3D9 pixel shader without stressing the GPU too much.
I could provide the filter implementation itself, and if someone takes the time to give me some pointers I think I should also be able to figure out how to integrate the setting in the settings menu.
However, before hacking away, I want to make sure that such a patch would be welcome and be accepted if I submit it (provided the implementation quality meets your standards of course, but I don't expect a problem there).
Since I only have a Windows box, and have no experience with linux/... I would only be able to provide a Windows implementation. The only thing that I might be able to provide in addition to a D3D9 implementation is one for DXVA(2), but since I have no experience with DXVA I don't want to promise anything.