How to test peripheral setting
#1
I'm missing 2 new xmls for peripherals and was wondering how could I test them out.

What should I plug into PC in order for them to be available? Smile

I could borrow them from Confluence (and I will if I must), but they won't fit with the rest of skin.
My skins:

Amber
Quartz

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#2
You need one of this installed otherwise the peripheral option will be greyed out.
http://xbmc.org/natethomas/2011/11/01/th...he-future/

Stoli (Neon skin) borrowed them fron Confluence, just to get the options into the Neon skin and stated that he will probably customize them when he have the time.
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#3
Would be nice if we could somehow create a dummy/fake device so that we don't have to skin it "blind".
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#4
Couldn't they have used existing dialogs?
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#5
You can sort of see how it looks by adding something like these controls to your keymap.xml;

Code:
<F7>ActivateWindow(10149)</F7>
<F8>ActivateWindow(10150)</F8>

That way pressing F7 or F8 activate the dialogs (which are still blank of course but give you an idea for backgrounds and so on).
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#6
Jeroen Wrote:Would be nice if we could somehow create a dummy/fake device so that we don't have to skin it "blind".

you can replace peripherals.xml with this one:
https://github.com/xbmc/xbmc/blob/034236...herals.xml

it'll make any usb device show up.
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#7
ronie Wrote:you can replace peripherals.xml with this one:
https://github.com/xbmc/xbmc/blob/034236...herals.xml

it'll make any usb device show up.

Cheers, but it doesn't seem to work for me. The peripheral settings option in system settings stays disabled. I restarted XBMC.

Using the keymap to open the dialogs helps, but of course most of the controls aren't visible without a device.
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#8
Well, if it's used just for that and there's no easy way to test the skinning than I guess the users can switch to Confluence for setting it up.
My skins:

Amber
Quartz

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#9
If you try a build from a month ago that xml ronie posted should work because its been changed later to disable the setting if no valid devices are found
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#10
Just for reference this is how they look in confluence It really shouldn't be too hard to make them semi decent blind if you can read skin.xml proper

DialogPeripheralManager.xml http://img408.imageshack.us/img408/1405/...ot042h.png

DialogPeripheralSettings.xml http://img507.imageshack.us/img507/258/s...ot043c.png

But yeah its not a great way to do it
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#11
The xml still works fine for testing the dialogs with the latest build, at least on OS X.
Image
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#12
make sure you stick the xml i've posted in the dir where xbmc is installed,
not in your userdata folder.
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#13
And the right location on OS X is where exactly? Black?
My skins:

Amber
Quartz

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#14
Hitcher Wrote:Couldn't they have used existing dialogs?

For what it's worth, if you could combine this 2 new xmls you would end up with the one looking as DialogAddonSettings.xml
My skins:

Amber
Quartz

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#15
pecinko Wrote:And the right location on OS X is where exactly? Black?

Normally that would be /Applications/XBMC.app/Contents/Resources/XBMC/System/
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