How to test peripheral setting
#16
`Black Wrote:Normally that would be /Applications/XBMC.app/Contents/Resources/XBMC/System/

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#17
Is there a way to test these any more?

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#18
Hitcher Wrote:Is there a way to test these any more?

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I can't test it anymore on OS X.
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#19
Timely bump because these will be needed for Eden skins.
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#20
with a few workarounds you should be able to skin them.

first add them to your keymap in order to bring up the dialogs:
Code:
<f3>ActivateWindow(peripherals)</f3>
<f4>ActivateWindow(peripheralsettings)</f4>

DialogPeripheralManager.xml contains a list and a bunch of labels.
for the list, temporary add some static content to it, so it will show up in the dialog.
for the label controls, just replace the infolabels with some text while your skinning.

for DialogPeripheralSettings.xml, you can use similar tricks...
replace the grouplist and button templates with a regular grouplist containing some dummy buttons.

far from ideal, i know, but it gets the job done.
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#21
I'll get minus points but I have to ask:

Couldn't / shouldn't this peripheral thing be handled by add-on?

I know you're trying to help and that better solution is lacking ATM, but this is plain silly.
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#22
In the future we want to unify all these silly dialog screens, as it's ludicrous to have you guys having to skin all these dialogs that are essentially the same, or are implemented just different enough to piss all of us off.

So yes, it's silly. We know it's silly, and it will be fixed. Unfortunately the more things that are added the harder it is to unify it after the fact.

For now, unfortunately you'll have to use the tricks ronie suggests, unless there's a way to force them to add a dummy setting or some such for you to play with. I'll see if the implementors of this can throw you a bone here.

Cheers,
Jonathan
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#23
jmarshall Wrote:For now, unfortunately you'll have to use the tricks ronie suggests, unless there's a way to force them to add a dummy setting or some such for you to play with. I'll see if the implementors of this can throw you a bone here.

Any update?

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#24
Yup - I have some code. What I'll do is put up an Eden RC2 branch with the code added for now so you can get started. Then I'll do a pull req for the code to be added, ideally for Eden, but otherwise later.

In the meantime, I'll kick off a win32 build. What other platform(s) do you want builds for?

Cheers,
Jonathan
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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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#25
jmarshall Wrote:Yup - I have some code. What I'll do is put up an Eden RC2 branch with the code added for now so you can get started. Then I'll do a pull req for the code to be added, ideally for Eden, but otherwise later.

In the meantime, I'll kick off a win32 build. What other platform(s) do you want builds for?

Cheers,
Jonathan

OS X, please.
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#26
jmarshall Wrote:Yup - I have some code. What I'll do is put up an Eden RC2 branch with the code added for now so you can get started. Then I'll do a pull req for the code to be added, ideally for Eden, but otherwise later.

In the meantime, I'll kick off a win32 build. What other platform(s) do you want builds for?

Cheers,
Jonathan

Thanks Jonathan.
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#27
Ok, I've fired off a build for win32. OSX will probably take a while longer, as I think we're still rolling RC2 out there. I *think* it should work out of the box If you have something USB plugged in (eg USB mouse).

In case anyone wants to build it yourself, grab it here:

https://github.com/jmarshallnz/xbmc/tree...l_skinning

Cheers,
Jonathan
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#28
Win32 available here: http://mirrors.xbmc.org/test-builds/win3...inning.exe
OSX available here: http://mirrors.xbmc.org/nightlies/osx/xb...g-i386.dmg

Cheers,
Jonathan
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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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#29
Thanks
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#30
Quick question - will the Peripherals.cpp code get added to XBMC so all we need in future is the modified peripherals.xml?

Thanks.
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