2013-02-25, 22:36
@RedCat
I just read your log.
Could you upgrade to the latest version from xbmc-xvba-testing? I fixed some audio "flush segfault" there - which I see in your last line, hehe. Btw. you can also join #xbmc-xvba so it goes faster.
@Kibje: Though I am not wsnipex, but he is currently busy with xbmcbuntu ppa.
- This xbmc version has a complete new player buffering. This buffering is needed to get full throughput for your hwdecoder.
- VDPAU was also completely rewritten. It uses a statemachine object pattern. Aka the machine knows in which state it is, messages between the states. This is much less error prone than normal "let's see how the threads are running" coding style.
- SDL was dumped. So here you have correct xrandr support. Two monitors, switching monitors, rotating monitors, no problem.
- XVBA and VDPAU use the same pattern in there and both are making use of the same implementation
- Sync playback to display changes are also there for perfect playback.
All those goodies are on a (slow) way into mainline, as fernetmenta is a member of the xbmc team and constantly working on improving mainline.
I just read your log.
Could you upgrade to the latest version from xbmc-xvba-testing? I fixed some audio "flush segfault" there - which I see in your last line, hehe. Btw. you can also join #xbmc-xvba so it goes faster.
@Kibje: Though I am not wsnipex, but he is currently busy with xbmcbuntu ppa.
- This xbmc version has a complete new player buffering. This buffering is needed to get full throughput for your hwdecoder.
- VDPAU was also completely rewritten. It uses a statemachine object pattern. Aka the machine knows in which state it is, messages between the states. This is much less error prone than normal "let's see how the threads are running" coding style.
- SDL was dumped. So here you have correct xrandr support. Two monitors, switching monitors, rotating monitors, no problem.
- XVBA and VDPAU use the same pattern in there and both are making use of the same implementation
- Sync playback to display changes are also there for perfect playback.
All those goodies are on a (slow) way into mainline, as fernetmenta is a member of the xbmc team and constantly working on improving mainline.