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Yep, I have the same problem.
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Also having this problem here. Normally when I played streams the m3u8 was the file being played but now its the individual .ts file that starts it. I have no idea why this just broke but it was working up to the 9th. I wonder if they changed something in the playlist and now XBMC is trying to parse it itself (instead of just passing the whole thing to ffmpeg).
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Carb0
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I don't know if I can fix this. It seems that the structure of the m3u8 file has been changed and XBMC can't play the streams because of that.
I don't have much time to work on the plugin currently. I'll have a closer look at it sometime next week.
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In the event FFMPEG gets a resync before Eden is released, you could probably just change the m3u8 URLs to start with applehttp:// instead of http:// (its a protocol and a demuxer in the git version). But I dont think that is going to happen.
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Carb0
Senior Member
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No, I didn't find a fix. Sorry. It doesn't look very good. I think we'll have to wait until FFMPEG stuff that micahg posted about is implemented.
Condensed and archived games are still working. So this plugin is not completely dead...
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On that note, I'm looking into the XBMC code ot see if there is something we can do. I've never been into it before, but I'm hoping I can get something in before Eden is released... but who knows (no promises)
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apok
Junior Member
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On Eden RC1 win32 I tried modifying the live.xml to use applehttp:// but this did not work - I got an unsupported protocol nag.
Was the streaming working in a specific XBMC release, or do you really think it's something to do with the m3u8 stream?
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Yes. I don't believe XBMC has updated FFMPEG, so applehttp:// wouldn't work.
The way I see it is that one day the streams just stopped working. I hadn't changed (or pulled updated code) in XBMC to make a change. My friend who also uses this app was using the same windows build the whole time -- it just stopped working. This leaves me to believe that it is not xbmc. That said, I'm still trying to figure out how to fix it in XBMC... its a slow process!
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Well, that is what I'm looking into. I'm not at home so I can't provide a reference to the code, but the playlist player (I think that is the class) basically sees that the file is a playlist and expands it so that all of the internal items (the ts files) are added to the xbmc playlist. This is why it starts from the beginning and has a delay between ts files. I've hacked around trying to disable expanding but then it just treats the playlist as unplayable. That is where I had to leave off on the weekend, but when I have more time I'll continue investigating.
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apok
Junior Member
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Is there a known format that just instantly gets passed to ffmpeg to compare with?