2012-09-30, 22:15
Hi mirpet,
Relevent snippet is below (I'll break a forum rule here lol):
As you can see:
1) you're using DirectSound - use WASAPI
2) configure Windows to allow exclusive mode per this post
3) disable Settings>System>Audio Output>Stereo Upmix (just for testing - shouldn't affect it but)
4) the 2ch thing is okay as AC3 is passed via two encoded channels
5) your RealTek driver is reporting it accepts AC3 so should be fine, but driver updates are always worth checking for
6) the log shows it is trying to transcode all six channels, I think the issue here is DirectSound usage over WASAPI
Relevent snippet is below (I'll break a forum rule here lol):
Code:
18:28:29 T:1136 INFO: CSoftAE::LoadSettings - Stereo upmix is enabled
18:28:29 T:1136 INFO: CSoftAE::InternalOpenSink - Transcode passthrough enabled
18:28:29 T:1136 DEBUG: CAESinkDirectSound::IsCompatible: Formats Incompatible due to different :Data Formats:Passthrough Formats
18:28:29 T:1136 INFO: CSoftAE::InternalOpenSink - sink incompatible, re-starting
18:28:29 T:1136 DEBUG: CAESinkDirectSound::Deinitialize: Cleaning up
18:28:29 T:4948 INFO: Scriptresult: Success
18:28:29 T:4948 INFO: Python script stopped
18:28:29 T:4948 DEBUG: Thread XBPyThread 4948 terminating
18:28:29 T:1136 DEBUG: CAESinkDirectSound::Initialize: Using Window handle: 590932
18:28:29 T:1136 DEBUG: CAESinkDirectSound::Initialize: secondary buffer created
18:28:29 T:1136 DEBUG: CAESinkDirectSound::Initialize: Initializing DirectSound with the following parameters:
18:28:29 T:1136 DEBUG: Audio Device : Realtek Digital Output (Realtek High Definition Audio)
18:28:29 T:1136 DEBUG: Sample Rate : 48000
18:28:29 T:1136 DEBUG: Sample Format : AE_FMT_S16NE
18:28:29 T:1136 DEBUG: Bits Per Sample : 16
18:28:29 T:1136 DEBUG: Valid Bits/Samp : 16
18:28:29 T:1136 DEBUG: Channel Count : 2
18:28:29 T:1136 DEBUG: Block Align : 4
18:28:29 T:1136 DEBUG: Avg. Bytes Sec : 192000
18:28:29 T:1136 DEBUG: Samples/Block : 16
18:28:29 T:1136 DEBUG: Format cBSize : 22
18:28:29 T:1136 DEBUG: Channel Layout : FL,FR
18:28:29 T:1136 DEBUG: Channel Mask : 3
18:28:29 T:1136 DEBUG: Frames : 480
18:28:29 T:1136 DEBUG: Frame Samples : 960
18:28:29 T:1136 DEBUG: Frame Size : 4
18:28:29 T:1136 INFO: CSoftAE::InternalOpenSink - DirectSound Initialized:
18:28:29 T:1136 INFO: Output Device : {699A975C-3407-43BF-A5F5-764287D89400}
18:28:29 T:1136 INFO: Sample Rate : 48000
18:28:29 T:1136 INFO: Sample Format : AE_FMT_S16NE
18:28:29 T:1136 INFO: Channel Count : 2
18:28:29 T:1136 INFO: Channel Layout: FL,FR
18:28:29 T:1136 INFO: Frames : 480
18:28:29 T:1136 INFO: Frame Samples : 960
18:28:29 T:1136 INFO: Frame Size : 4
18:28:29 T:1136 DEBUG: CSoftAE::InternalOpenSink - Encoding using layout: FL,FR,FC,LFE,BL,BR
As you can see:
1) you're using DirectSound - use WASAPI
2) configure Windows to allow exclusive mode per this post
3) disable Settings>System>Audio Output>Stereo Upmix (just for testing - shouldn't affect it but)
4) the 2ch thing is okay as AC3 is passed via two encoded channels
5) your RealTek driver is reporting it accepts AC3 so should be fine, but driver updates are always worth checking for
6) the log shows it is trying to transcode all six channels, I think the issue here is DirectSound usage over WASAPI