2012-04-18, 07:48
A heap of changes went in last night to the effect of audio configuration under Linux, DDDamian is working hard to make Windows work just as well and Fneufneu should have OSS updated also so BSD works again.
AE is now able to detect the correct HDMI output device if you have ALSA 1.0.25 or later, or a 3.3 kernel. Custom output device has been removed as AE can accurately determine what devices you now have and their capability, here is the log output from my HTPC for example:
@wingrunr21 - DTSHD and TrueHD have been working in mplayer with AE for quite some time now, but the code there is a little unstable and breaks from system to system, we are still trying to sort this out.
AE is now able to detect the correct HDMI output device if you have ALSA 1.0.25 or later, or a 3.3 kernel. Custom output device has been removed as AE can accurately determine what devices you now have and their capability, here is the log output from my HTPC for example:
Code:
15:26:58 T:3078527344 DEBUG: CAESinkALSA::EnumerateDevicesEx - Skipping HDMI device hdmi:CARD=NVidia,DEV=0 as it has no ELD data
15:26:58 T:3078527344 DEBUG: CAESinkALSA::EnumerateDevicesEx - Skipping HDMI device hdmi:CARD=NVidia,DEV=2 as it has no ELD data
15:26:58 T:3078527344 DEBUG: CAESinkALSA::EnumerateDevicesEx - Skipping HDMI device hdmi:CARD=NVidia,DEV=3 as it has no ELD data
15:26:58 T:3078527344 INFO: Enumerated ALSA devices:
15:26:58 T:3078527344 INFO: Device 1
15:26:58 T:3078527344 INFO: m_deviceName : hdmi:CARD=NVidia,DEV=1
15:26:58 T:3078527344 INFO: m_displayName : HDA NVidia
15:26:58 T:3078527344 INFO: m_displayNameExtra: ONK TX-SR508 on HDMI
15:26:58 T:3078527344 INFO: m_deviceType : AE_DEVTYPE_HDMI
15:26:58 T:3078527344 INFO: m_channels : FL,FR,LFE,FC,BL,BR,SL,SR
15:26:58 T:3078527344 INFO: m_sampleRates : 32000,44100,48000,88200,96000,176400,192000
15:26:58 T:3078527344 INFO: m_dataFormats : AE_FMT_LPCM,AE_FMT_AC3,AE_FMT_DTS,AE_FMT_EAC3,AE_FMT_DTSHD,AE_FMT_TRUEHD,AE_FMT_S32NE,AE_FMT_S16NE
@wingrunr21 - DTSHD and TrueHD have been working in mplayer with AE for quite some time now, but the code there is a little unstable and breaks from system to system, we are still trying to sort this out.