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iPad 3 and xbmc?
#16
Retina works when current mainline code is compiled with xcode4 (and ios sdk 5.1) - no code changes required - but we might need to bump the buildbot or so ...
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much: click here
HowTo setup NFS for Kodi: NFS (wiki)
HowTo configure avahi (zeroconf): Avahi_Zeroconf (wiki)
READ THE IOS FAQ!: iOS FAQ (wiki)
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#17
I get this when compiling master for iOS5.1 sdk http://pastebin.com/4tKNgCGz

Any ideas what's wrong?
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#18
Hi guys,

i have an issue with XBMC and my jailbroken iPad 3. The issue is that it isn't able touch anything in XBMC, it doesn't respond. Ok, i can swipe from the Videos/Music/TV Shows/Pictures tiles to the right to see Programs, but if i try to click one tile nothing happens. I tried to deinstall and to reinstall XBMC but nothing changed. Does anyone of you have a hint for me what i can do to solve this issue?

Thanks in advance.

Bob
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#19
(2012-05-26, 23:55)Memphiz Wrote: Retina works when current mainline code is compiled with xcode4 (and ios sdk 5.1) - no code changes required - but we might need to bump the buildbot or so ...
Thanks for confirming. Just built from git master on iOS5.1, that works great, I wished I could say perfectly.
Everything looks amazing in retina. Maybe some pics of Touched Skin that are a bit small sized and then blurred.

I generated a debug build and I hope there are some possible optimizations, because right now an h264 720p video renders at a low framerate Sad
...hmm according to top, my (retina) build takes 95% CPU while idling, and 130% (cores ?) during video play... > choppy
the stable release (non retina) taking 40% at idle / 100% during play > framerate is perfect.
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#20
don't build debug builds for iOS, they run much too slow.
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#21
(2012-05-27, 03:41)davilla Wrote: don't build debug builds for iOS, they run much too slow.
I know, was just trying first with xcode project defaults, had to fix some compilation errors, and then tested a bit.
I was thinking OpenGL/hardware video decoding wouldn't use that much CPU, more GPU.

Just built in release (-O3) CPU dropped, to 50% in idle, 120% during play. framerate is improved, but still choppy and hardly watchable.
I hope I did something wrong Smile
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#22
"had to fix some compilation errors", what errors ?

also xbmc.log will show if vtb is being used or not.
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#23
Had to change this
Code:
diff --git a/xbmc/osx/ios/XBMCController.mm b/xbmc/osx/ios/XBMCController.mm
index 269b1ec..e11dfcc 100644
--- a/xbmc/osx/ios/XBMCController.mm
+++ b/xbmc/osx/ios/XBMCController.mm
@@ -58,9 +58,10 @@ extern NSString* kBRScreenSaverDismissed;
//--------------------------------------------------------------
//

-@interface XBMCController ()
-UIWindow *m_window;
-IOSEAGLView  *m_glView;
+@interface XBMCController () {
+  UIWindow *m_window;
+  IOSEAGLView  *m_glView;
+}
@end

@interface UIApplication (extended)
@@ -159,7 +160,7 @@ IOSEAGLView  *m_glView;
   [doubleFingerSingleTap release];

   //1 finger single long tab - right mouse - alernative
-  UITapGestureRecognizer *singleFingerSingleLongTap = [[UILongPressGestureRecognizer alloc]
+  UILongPressGestureRecognizer *singleFingerSingleLongTap = [[UILongPressGestureRecognizer alloc]
                                                         initWithTarget:self action:@selector(handleSingleFingerSingleLongTap:)];  
   singleFingerSingleLongTap.delaysTouchesBegan = YES;
   singleFingerSingleLongTap.delaysTouchesEnded = YES;

Also changed code signing settings to use some profile, was too lazy to search for how to bypass apple signing, last time I did it took hours patching some Xcode binaries... Wink

VTB... hmm no idea of what it is... searching... SD renders fine at 40% CPU.

EDIT:
VideoToolBoxDecoder maybe? :
Code:
04:25:56 T:218415104   DEBUG: CDVDFactoryCodec: compiled in hardware support: VDADecoder:no VideoToolBoxDecoder:yes CrystalHD:no OpenMax:no
04:25:56 T:218415104   DEBUG: FactoryCodec - Video:  - Opening
04:25:56 T:218415104   DEBUG: DllAvUtilBase: Using libavutil system library
04:25:56 T:218415104   DEBUG: DllAvCodec: Using libavcodec system library
04:25:56 T:218415104   DEBUG: DllSwScale: Using libswscale system library
04:25:56 T:218415104   DEBUG: DllAvFilter: Using libavfilter system library
04:25:56 T:218415104  NOTICE: CDVDVideoCodecFFmpeg::Open() Using codec: H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10
04:25:56 T:218415104   DEBUG: FactoryCodec - Video: ff-h264 - Opened
04:25:56 T:218415104  NOTICE: Creating video thread
04:25:56 T:273862656  NOTICE: running thread: video_thread
04:25:56 T:218415104  NOTICE: Opening audio stream: 1 source: 256
04:25:56 T:218415104  NOTICE: Finding audio codec for: 86019

EDIT2: Read some forums threads, I've basically followed README.ios instructions and (dumbly since there is no instructions about this in readme) hit run&build in Xcode.
So I guess I'm running it under mobile user and from what I've read it is probably sandboxed = not using VTB.
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#24
VTB == VideoToolBox, it's how we do video hardware decode.
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#25
if you are running under xcode, then it's an xcode sandbox and that prevents vtb.
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#26
Yup that's was definitely my issue, thanks for pointing me to the right direction
Fixed this and now works perfectly @73% CPU, perfect framerate, amazing in retina Smile

Thanks again, maybe adding a small line at the end of README.ios stating this would prevent noobs like me to do this mistake Wink
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#27
"Fixed this", explain please.
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#28
As suggested, just moved the .app outside its sandbox to /Applications, so it now use VTB properly.
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#29
Is there a .deb file of your build available for those of us without the sdk and/or a mac to build it on?
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#30
can xbmc play 1080p on iPad3/ATV2 v2 with VTB?
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iPad 3 and xbmc?0