2012-08-20, 07:21
No need, everything is pulled from your public profile
(2012-08-31, 06:26)Bstrdsmkr Wrote: Ok finally got everything tested and updated, Fixed version is up on Github.
Added option to call on demand: RunPlugin(plugin://service.XBLFriends/?mode=ondemand)
Moved the different functions around to make things more readable
(2012-09-01, 10:17)djekl Wrote: Hey everyone, I am the developer of https://xboxapi.com.
After speaking with you guys, and getting the link to this thread from @Bstrdsmkr, I thought it would be best to sign up and make my presence known xD
Yes the response for a request averages roughly 5-6 seconds under high load, but this is due the the extensive login process to xbox.com.
If you guys have any issues with the service I provide, please 1st check xbox.com to see if the data you want is there. For example at the moment US accounts don't seem to have name/bio/location data (http://live.xbox.com/en-US/Profile?gamer...r%20Nelson). After you have looked there and the data you want is there, check if the API is online with no issues (https://xboxapi.com/status).
After all of that, email me support[at]xboxapi.com.
Also, if you are IP banned for spam abuse send me an email also and I will unblock you. Please don't forget to send me your IP address, I keep failing my psychic exams so can't do that yet
~djekl
PS: After I do some testing, then this may well become the Official Unofficial Xbox API XBMC Plugin. <-- WOW thats a long confusing name haha
(2012-09-01, 23:00)Bstrdsmkr Wrote: Of course there's a typo, there's always a typo lol
Fixed on github. Also added configurable idle timeout to save on API hits when not in use. This will stop the service from polling if xbmc has been idle for more than the specified number of seconds. Also forced the on demand method to check the API limit before running. This will fail silently if you are over your limit.