Xbmc skin editor
#46
http://www.youtube.com/watch?v=c12dVZpjh...lated&hd=1
You can see it parse correctly the control selected in the text into the control dialog
It also load the previewed texture into the dialog
Every dialogs can be docked.
I still have many change to do in the control dialog(this is the one docked on the right) to make it more user friendly but basically it is close to how i see it.
I also need to add the code to make it modify the text in the xml when you change something in the control dialog but its not very long to do right now its only adding the property you don't have in the control node.
I also plan to make a drag and drop feature in this dialog. The way i see it you will be able to set the property of the control and drag it where you want it in the xml.
#47
Can't wait to try it out. Big Grin
#48
i uploaded a early beta version there http://code.google.com/p/xbmc-skin-edito...akechanges
the description explain how to install it. its really basic you dump it in your plugins directory
the window test require wget you can get it from git xbmc repository
XBMC\project\BuildDependencies\bin
but its only if you want to test and it was a temporary solution for making url request in c++

There many stuff i need to test to avoid assertion so don't expect it to be bugless
the source
http://code.google.com/p/xbmc-skin-edito...SkinEditor
there a lot of leftover from multiclipboard plugin but there almost nothing used anymore except the way he made the settings work
#49
new build
http://code.google.com/p/xbmc-skin-edito...akechanges
for the changes that has been made its from 17 to 29 i won't list them in the post their over 50 changes and improvements
http://code.google.com/p/xbmc-skin-edito...ource/list
#50
(2012-08-02, 21:24)tiben20 Wrote: new build
http://code.google.com/p/xbmc-skin-edito...akechanges
for the changes that has been made its from 17 to 29 i won't list them in the post their over 50 changes and improvements
http://code.google.com/p/xbmc-skin-edito...ource/list

thx. what are the 2 radio button options for?
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#51
radio button??
#52
(2012-08-02, 23:22)tiben20 Wrote: radio button??

sorry, i mean the checkboxes. "load includes.xml" and "load textures"
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#53
controls dialog load every includes name and textures to display them as a combobox in the dialog instead of a textbox. I tested with aeon nox and 3500 textures and i don't remember how many includes make the control dialog load slower. So i thought to add it as an option until i find a way to make it load only one time instead of parsing them each time you change selected control.
And by the way i just added a xbt loader into the code. Right now i am able to extract the names of the compressed texture and get the uncompressed out of the compressed files. I just need a converter to make it display in the preview window
#54
some review, bug reports, improvements to be added or change in the graphics design request would be really nice. I really want to make a nice plugin that can really help developer making there skin much faster.
Don't forget i am a advanced c++ developer so don't be shy asking something hard i like challenges Tongue
#55
I tried it out and it's a great start. The only suggestion I can make so far is perhaps adding a "Copy to clipboard" button to the control property dialog. It took a couple of minutes, and I only discovered it by accident, to realize I could drag and drop the control to the edit window. I'd also love to see a way to search for unused includes.

Anyway, keep up the great work Tiben and thanks for this great tool!
#56
(2012-08-03, 17:15)Sranshaft Wrote: I tried it out and it's a great start. The only suggestion I can make so far is perhaps adding a "Copy to clipboard" button to the control property dialog. It took a couple of minutes, and I only discovered it by accident, to realize I could drag and drop the control to the edit window. I'd also love to see a way to search for unused includes.

Anyway, keep up the great work Tiben and thanks for this great tool!

you can find unused includes with my xml converter.
Donate: https://kodi.tv/contribute/donate (foundation), 146Gr48FqHM7TPB9q33HHv6uWpgQqdz1yk (BTC personal)
Estuary: Kodis new default skin - ExtendedInfo Script - KodiDevKit
#57
(2012-08-03, 17:15)Sranshaft Wrote: I tried it out and it's a great start. The only suggestion I can make so far is perhaps adding a "Copy to clipboard" button to the control property dialog. It took a couple of minutes, and I only discovered it by accident, to realize I could drag and drop the control to the edit window. I'd also love to see a way to search for unused includes.

Anyway, keep up the great work Tiben and thanks for this great tool!
thanks i appreciate those that kind of review of my work Tongue it encourage me to continue.
The drag and drop is going to be better than it is right now, you will be able to press everywhere in the dialog not just at the bottom. I will also add a correct insertion of the control instead of just adding the text where you dropped it. It will calculate the closest start or end of the control and insert it correctly indented.
Search unused includes will be easy to add. I will add it to the test dialog.
If you have any other idea just let me know
#58
Also if i have at least 2 request for a textures.xbt unpacker i will make it. It is a small addition to the current code
#59
(2012-08-03, 23:41)tiben20 Wrote: Also if i have at least 2 request for a textures.xbt unpacker i will make it. It is a small addition to the current code

+1
#60
Found this right now and must say, it looks promising...
Will give it a go...

Just one question:
I saw you were using the HTTP API...is this something you should use?
I mean, it will be removed soon...

Maybe a dev can enlighten us a bit more about alternatives...
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