2012-10-23, 20:12
(2012-10-23, 19:49)popcornmix Wrote:(2012-10-23, 19:14)MilhouseVH Wrote: <fanartheight>540</fanartheight>I have a feeling these aren't being respected. That's worth looking into. Possibly they are only acted on when storoing images to Textures*db. Perhaps we need to apply those limits on initial decode.
<thumbsize>256</thumbsize>
At the moment, with the most recent builds (since r12089, maybe r12195) the thumbnails are being resized incorreclty - from 1000x1500 to 1008x720, so no, XBMC isn't respecting the thumbsize (I believe Raspbmc has the same problem).
(2012-10-23, 19:49)popcornmix Wrote: After you've produced a successful Texture*db cache with the 384M GPU split, is browsing reliable after rebooting with 128M?
No, browsing a pre-populated texture cache with 128MB GPU RAM is not reliable.
I am seeing black rectangles where thumbnails should be, and there are OMX errors in XBMC log (see here for example, with debug enabled).
Here's a vcdbg reloc (pastebin) grabbed while browsing Movies - 10 movie thumbnails on screen, three of them black rectangles (fanart is also failing to display - it too just displays as a black background).