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Supporting multiple image types - need input (test build inside)
(2012-11-27, 08:54)Hitcher Wrote: Have you set the season images?

By set the season images, do you mean hit info on the season level and choose those a thumb image? I have always had season poster set before with Eden (using Container.SeasonThumb on the episode level), so I assumed they would carry over to Frodo. I never had season01-poster.jpg within my tv show folder before Frodo. That image was placed there after I did a library extract in Frodo. If that is the case I have 60+ tv shows I now I have to go into and set that many season images.
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(2012-11-20, 13:30)`Black Wrote: The problem with empty covers will be fixed -> http://trac.xbmc.org/ticket/13531

does this include Player.Art(poster) being empty?
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No because that works just fine.
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..I can get to show anything though..

if I replace Player.Art(poster) with Player.Art(Thumb) the Image shows up...

..am I missing something?

I'm using if for movies on HOME and on VideoOSD. everything else shows up (Seasonposters - thumbs . fanart etc) but Player.Art(poster) doesn't.

i'm on 0.0.16 - frodo beta 3
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Player.Art(tvshow.poster) for episodes
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?

i use it for Movies.

Player.Art(tvshow.poster) returns the image fine.

its just Player.Art(poster) that shows... nothing.
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<texture diffuse="images/Diffuse.png">$INFO[Player.Art(poster)]</texture>
returns nothing
<texture diffuse="images/Diffuse.png">$INFO[Player.Art(Thumb)]</texture>
as a substitute.. works.

(but I need the first so it doesn't show up for season w/out having to control visibility)

I update infos for movies, I selected PosterArt for movies manually.

..I'm lost..
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(2012-12-09, 14:09)`Black Wrote: No because that works just fine.

can you explain me how to make it work since I don't seem to understand. I tried everything but I cant show any image..
please?
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Does ListItem.Art(poster) work?
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yes
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Player.Art(poster) working fine here on Windows and OpenELEC.
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I am on a Mac OSX 10.8.2
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I start a movie and then call ths simple dialog obtaining just a black screen...

<window type="dialog" id="1118">
<defaultcontrol always="true">9000</defaultcontrol>
<controls>
<control type="image" description="List back">
<width>1920</width>
<height>1080</height>
<aspectratio>stretch</aspectratio>
<texture border="150">images/Black.png</texture>
</control>
<control type="image" id="9000">
<posx>700</posx>
<posy>200</posy>
<width>520</width>
<height>680</height>
<texture>$INFO[Player.Art(poster)]</texture>
</control>
</controls>
</window>

You guys say it's working, but either I'm making a mistake i can't see... or it's not working...

every other property is...
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(2012-12-10, 10:54)fastcolors Wrote: You guys say it's working, but either I'm making a mistake i can't see... or it's not working...

every other property is...

Might be just an issue with the OSX branch. One of the devs will probably have to weigh in on the issue unless someone that's running OSX can confirm / deny the problem.
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Try deleting/renaming your database + thumbnail folder and rescan everything. Do you have local art?
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Supporting multiple image types - need input (test build inside)2