2013-03-26, 20:07
(2013-03-26, 18:05)Turambar Wrote: I've been working on getting this "stable", and I think I solved most (if not all) sync issues. As for the rendering, I really like the way it's done now because it allows adding 3D depth to the GUI. Right now I'm working on a branch to add this functionality, and it's not that hard to change an existing skin to add 3D depth. I also have a few ideas of how to make a plugin that could heuristically add depth to an existing skin.Nice to hear you're working on it. I'm also glad you're working on some z-index thingy. It's IMO no requirement for a first stable version, but ofc a nice gimmick. When you're working on the z-index stuff I might have one challenge for you. You might know that its possible in the skinning engine to "rotate" a plane in z-axis (no idea how this is called in the engine) - it at least looks visually like this http://xbmc.org/wp-content/gallery/confl...hot004.jpg (see poster on the lower left). Really awesome would be if those transformations would have a depth perception
I understand that if you don't have a 3D tv there is not much motivation to add this feature, but as far as not being able to test this, here is what I do. I don't have a 3D monitor connected to my debugging machine, so I use one of these http://upload.wikimedia.org/wikipedia/co...lasses.png that I found online for $1 with the Anaglyph feature in xbmc.