WIP Stereoscopic 3D support for half/full SBS, over/under, etc
xbmc doesn't use shaders for anaglyph, but only shaders is way to implement interleaved stereo I think.
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RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by afedchin - 2013-12-17, 12:35
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


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Stereoscopic 3D support for half/full SBS, over/under, etc4.7311