WIP Stereoscopic 3D support for half/full SBS, over/under, etc
Is there any update on interlaced output? From what I understand it's available for OpenGL, but not DirectX, is that correct? Will it be coming soon for DirectX, or is it too difficult?

In the meantime, is it possible to run OpenGL in Windows?
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Messages In This Thread
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by Tomkun - 2014-01-08, 14:47
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


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