Posts: 45
Joined: Oct 2008
Reputation:
0
2014-01-08, 13:30
(This post was last modified: 2014-01-08, 14:06 by mtjerneld.)
Hi!
First off - sorry if this turns out to be an already covered matter, there is 77 pages to read through and I've tried searching before posting.
I've tested the 3D features in Alpha11 and notice that the picture quality gets noticably degraded when activated. A little bit hart do describe, but it becomes more pixelated like if the resolution is reduced. I can try to capture this on photos if it's of any interest. The upside, of course, is that xbmc menues and subtitles work really well when activated.
I'm running the latest xbmcbuntu, updated to the latest unstable release (jan 4th), my Nvidia drivers are also latest version and I've activated monitor sync etc.
Another thought would be to allow "movement" of the subtitles in the z-axis (depth), so that you could bring them closer. I guess this would be possible by altering their horizontal position for each eye?
As always - please read the above as humble opinions/suggestions, I'm very grateful for the fantastic work you do!
//Magnus
Posts: 1,836
Joined: Jan 2012
Reputation:
48
Subtitle depth is already available. Settings > Videos > Subtitles > Subtitle stereoscopic depth.
Posts: 581
Joined: Jul 2004
Reputation:
4
Is there any update on interlaced output? From what I understand it's available for OpenGL, but not DirectX, is that correct? Will it be coming soon for DirectX, or is it too difficult?
In the meantime, is it possible to run OpenGL in Windows?
Posts: 6,252
Joined: Jun 2009
Reputation:
115
da-anda
Team-Kodi Member
Posts: 6,252
2014-01-08, 15:24
(This post was last modified: 2014-01-08, 15:25 by da-anda.)
no line-interleaved/interlaced support for windows. We would have to use shaders and the devs with free spare time and willing to do have no idea of shaders and how to get them in place. In theory you should be able to compile XBMC for windows with OpenGL only, but you'll loose any HW acceleration (no DXVA which was the main reason for the DirectX port).
Posts: 6,252
Joined: Jun 2009
Reputation:
115
da-anda
Team-Kodi Member
Posts: 6,252
2014-01-08, 22:24
(This post was last modified: 2014-01-08, 22:24 by da-anda.)
I'm not aware that we switch into a FullSBS resolution, but I could be wrong, not having any FullSBS/OU material nor HW that would handle it (damn old AMD GPU and borked drivers). But you could be right, in this case GUI should be rendered in full 1080p and no quality loss (except for things the TV is doing, especially on passive displays) should be visible.
Posts: 6,252
Joined: Jun 2009
Reputation:
115
da-anda
Team-Kodi Member
Posts: 6,252
2014-01-09, 11:09
(This post was last modified: 2014-01-09, 11:13 by da-anda.)
NO to all of your questions. There is no way to run GUI in OpenGL and use DXVA for video decoding (writing such a bridge is a huge PITA from searching google), so it's an all or nothing situation (either only OpenGL which lacks proper HW accell on windows or DirectX+DXVA). And there is no software implementation for line-interleaved, it's done via a OpenGL specific function (something with "stipple" IIRC).
Don't get it wrong, line-interleaved etc will be added "some day ", but just not for Gotham.