WIP Stereoscopic 3D support for half/full SBS, over/under, etc
(2014-01-08, 15:24)da-anda Wrote: no line-interleaved/interlaced support for windows. We would have to use shaders and the devs with free spare time and willing to do have no idea of shaders and how to get them in place. In theory you should be able to compile XBMC for windows with OpenGL only, but you'll loose any HW acceleration (no DXVA which was the main reason for the DirectX port).

Maybe something that opengl1971 would be intrested in working on, or perhaps just assisting someone with if shader help is needed

(2013-12-25, 12:32)opengl1971 Wrote: People , i have a fairly good pixel and vertex shader knowledge , i already developed an app that uses pixel shaders and support all kind of 3d

So i will post pixel shader for all kinds of 3D (Including line interleaved) that has the ability to display half size or full size or even 2D
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Messages In This Thread
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by RockerC - 2014-01-08, 16:25
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


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