WIP Stereoscopic 3D support for half/full SBS, over/under, etc
(2014-01-08, 15:24)da-anda Wrote: no line-interleaved/interlaced support for windows. We would have to use shaders and the devs with free spare time and willing to do have no idea of shaders and how to get them in place. In theory you should be able to compile XBMC for windows with OpenGL only, but you'll loose any HW acceleration (no DXVA which was the main reason for the DirectX port).

Sorry if I'm being thick, but if DXVA is the problem, shouldn't it be available when I turn off HW acceleration by selecting 'software' as the render method? Isn't it possible to have both OpenGL and DXVA support in the same build?

Sorry for all the questions.

[Edit:]
Another option for interlaced TVs would be checkerboard. Is that possible in Windows, or is it the same situation?
Reply


Messages In This Thread
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by Tomkun - 2014-01-09, 02:24
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


Logout Mark Read Team Forum Stats Members Help
Stereoscopic 3D support for half/full SBS, over/under, etc11
This forum uses Lukasz Tkacz MyBB addons.