WIP Stereoscopic 3D support for half/full SBS, over/under, etc
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(2014-01-08, 17:34)da-anda Wrote: RockerC, we need shaders for DirectX, not sure if opengl1971 is good in DirectX (at least not according to his nickname Wink ). But sure, OpenGL shaders (if not yet used) won't harm (we're currently using some "stipple" thingy AFAIK for line-interleaved).

Sorry folks i was in a business trip so i was away from tracking this forum for a long time.
da anda , as i said i wrote a commercial app that has a full 3d support based on direct x shaders 2 years ago , as a big fan and heavy user of XBMC for 8 years i thought it is about time (Well too late actually Smile )
To give something in return
So , my shaders shown here are all written using DirectX shader model 2.0 but for interleaved shader to run correctly
You need to run it on a DirectX shader model 3.0 class card wich will have the necessary vertex shader precision for the interleaved line coordinats to be precisely located on their corresponding TV screen lines.

I have worked with DirectX pixel and vertex shaders programs for 11 years , so if any one need a help in using these shaders please feel free to ask
I am still on my business trip but i will respond as soon as i can , this is the least that i can share with you guys , i hope it will contribute into something.
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Messages In This Thread
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by opengl1971 - 2014-01-09, 13:25
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


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