WIP Stereoscopic 3D support for half/full SBS, over/under, etc
opengl1971, great. Would be awesome if you could have a look at the XBMC codebase and find a way to integrate shader support (if it's missing, I know nothing about that part of the code). Unfortunately I'm of not much help with this (C++ noob and only poked around in codebase so far, but know some bits), but if you're interested to do it, feel free to ping me once you're back (or have time) and I try to get you in touch with devs that can assist. Also, feel free to join #xbmc-dev channel on Freenode (IRC) and ask technical questions there, no guarantee though that our render engine devs are around (they are rarely on IRC and rare in general). If others read this, please use #xbmc for all other questions (not development related, so also technical ones).
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RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by da-anda - 2014-01-10, 00:31
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


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