WIP Stereoscopic 3D support for half/full SBS, over/under, etc
I'm still running some tests on the Gotham OpenGL build for Windows that I compiled. It works really well for half SBS in interlaced mode.

Info on my system and build version
Code:
13:58:22 T:8232  NOTICE: Starting XBMC (14.0-ALPHA1 Git:20140317-33133a5). Platform: x86 Win32 32-bit
13:58:22 T:8232  NOTICE: Using Release XBMC x32 build, compiled Mar 19 2014 by MSVC 160040219 for x86 Win32 32-bit version 0x06000000
13:58:22 T:8232  NOTICE: Running on Windows 8 64-bit, build 9200
13:58:22 T:8232  NOTICE: Host CPU: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz, 8 cores available
13:58:22 T:8232  NOTICE: Desktop Resolution: 1920x1080 32Bit at 60Hz

OpenGL renderer on Windows
Code:
13:58:22 T:8232  NOTICE: GL_VENDOR = NVIDIA Corporation
13:58:22 T:8232  NOTICE: GL_RENDERER = GeForce GT 240M/PCIe/SSE2
13:58:22 T:8232  NOTICE: GL_VERSION = 3.3.0
13:58:22 T:8232  NOTICE: GL_SHADING_LANGUAGE_VERSION = 3.30 NVIDIA via Cg compiler
13:58:22 T:8232  NOTICE: GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 1048576
13:58:22 T:8232  NOTICE: GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 1048576

Screenshot of the interlaced mode (screenshots unfortunately can't show correctly the two blended images)
Image


No drop/skip frames at the time of taking the screenshot.
Image

So, the Windows OpenGL build works really well for half SBS in interlaced mode. But, as expected, it doesn't work well for full SBS: stuttering and lots of drop/skip frames.
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Messages In This Thread
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by Johnny569 - 2014-03-22, 20:34
, - by User 102910 - 2014-08-08, 11:11
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