Posts: 11,582
Joined: Feb 2008
Reputation:
84
davilla
Retired-Team-XBMC Developer
Posts: 11,582
2013-01-09, 21:43
(This post was last modified: 2013-01-09, 21:43 by davilla.)
looks like ML 10.8.2 is just broke, 1st we redo VDADecoder to fix the 'green line' issues, then we get frame drops, now you say shaders are also causing frame drops with sw decoding. Hell, we could go back to green line code and forget VDADecoder for ML 10.8.x for now.
Posts: 2,437
Joined: Mar 2010
Reputation:
50
jingai
Skilled Skinner
Posts: 2,437
The odd thing is that nothing is logged in my case, yet the frame drops do appear in the overlay (counts up at roughly one per second).
I'm OK with what it's doing now (shaders disabled and vdadecoder enabled -- CPU stays around 20-40% and only a handful of frames dropped over the course of a movie), but I suspect it will generate a lot of complaints if 12.0 releases like this.
Is there anything you'd like me to try? Any logging perhaps you can add that might help narrow it down?
If it comes down to it and you need to go back to the "green line code", I'd honestly prefer that over this.. the line never really bothered me much anyway and my wife only noticed it about a week before you fixed it lol. Frame drops are definitely a lot more bothersome, visually (to me, anyway).
Posts: 16,946
Joined: Feb 2011
Reputation:
256
davilla could we make the 2 rendermethods for osx selectable? (either the speedy rgba rendering with greenline and the yuv2rgba rendering with the stutter)?
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
Posts: 2,437
Joined: Mar 2010
Reputation:
50
jingai
Skilled Skinner
Posts: 2,437
Actually that's a good point... if ML is the culprit, why does Eden not exhibit these issues when also running on ML?
Posts: 2,437
Joined: Mar 2010
Reputation:
50
jingai
Skilled Skinner
Posts: 2,437
I understand that.. I was just pointing out that a change in XBMC is what broke it on ML, otherwise wouldn't Eden display the same problem?
Posts: 11,582
Joined: Feb 2008
Reputation:
84
davilla
Retired-Team-XBMC Developer
Posts: 11,582
And I'm just pointing our that there are literally hundreds and hundreds of of things that might have changed.
Posts: 8
Joined: Jan 2013
Reputation:
0
2013-01-11, 22:16
(This post was last modified: 2013-01-11, 22:47 by MeesterD.)
Hi all -
Just like to say I'm on Lion (10.7.5) and am seeing the same - Eden was fine, moved to Frodo and saw the Frame Drop straight away turned off Hardware decoding and playback is fine. So it would seem that it's not a ML / Frodo specific issue, more just a Frodo issue.
Andy.
--EDIT-----------------------------------------------------------------------------------
Sorry - Actually turned Hardware Decoding BACK ON and playback is fine. Apologies for any confusion caused!
Posts: 31,445
Joined: Jan 2011
I am not experiencing any frame drops when using hardware video decoding on 10.8.2.
Posts: 2,437
Joined: Mar 2010
Reputation:
50
jingai
Skilled Skinner
Posts: 2,437
Ned, are you using an Intel HD 3000 GPU?
If it's just me... what else do you think I can check?
Posts: 2,437
Joined: Mar 2010
Reputation:
50
jingai
Skilled Skinner
Posts: 2,437
Ok so... It also works (no frame drops) if I disable refresh rate switching (to output 24Hz).
Posts: 40
Joined: Mar 2011
Reputation:
0
Vatoe
Junior Member
Posts: 40
2013-01-12, 21:46
(This post was last modified: 2013-01-12, 21:46 by Vatoe.)
I am not experiencing them either on 10.8.2 (RC3) - confirmed using the overlay info. I'm not using an intel GPU, perhaps this is the same for Ned? I did get the green line issue though when this popped up a little while back.