[AE] XBMC constantly hogging audio device
#9
(2013-01-06, 19:05)Martijn Wrote: Feel free to fix it if you know where it goes wrong . Like we don't know there is something not 100%
I am very sorry, I did not want to offend anyone. It's just that this used to work with an earlier git build and it is now broken. This is why I believe that this should be a release blocker until whoever has introduced this bug is able to fix it. I've actually already tried to bisect the commit which broke suspend support in order to revert it locally, but I was not successful. The AE maintainers sure have a better overview over this...

Now if you are really aware of this issue and it's consequences I am kind of relieved. I was just a bit concerned as the bug did not show up on github. As long as the release manager also knows that there are still bugs in the current Frodo-branch it's okay I guess.

EDIT:
(2013-01-06, 19:26)davilla Wrote: it is a release blocker.
signed "The Release Manager"
Thank you very much for this statement, this is all I wanted to know. Thumbs up!
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RE: [AE] XBMC constantly hogging audio device - by vfred - 2013-01-06, 19:33


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