libstagefright - Experimental hardware video decoding builds
(2013-02-10, 01:00)CruNcher Wrote:
(2013-02-09, 10:12)Koying Wrote: Correction, the pattern seem to be that full size frames, i.e. 1920x1080, vs. cropped frames, e.g. 1920x800, make the vpu crash.
i wouldn't count on that you should first try to get the Zelda Medley (Film Framerate) stable as it is much lower complexity and the chances if it runs are good that anything else will be more stable overall Wink
I'm speaking about frame size, not framerate. Zelda is full 1920x1080 frame size and crashes. QED Wink

BTW, Zelda also shows this
Code:
I/        (   90): Width 1920 Height 1088
I somewhat assume it would show in mediainfo if it was encoded as such...



Messages In This Thread
RE: libstagefright - Experimental hardware video decoding builds - by Koying - 2013-02-10, 09:28
libstagefright - by mo123 - 2013-05-14, 14:29
RE: libstagefright - by Koying - 2013-05-14, 14:30
RE: libstagefright - by Maverick5269 - 2013-05-16, 23:04
RE: libstagefright - by matander - 2013-05-19, 18:26
RE: libstagefright - by FreeFrag - 2013-05-22, 13:02


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