Thread Closed
libstagefright - Experimental hardware video decoding builds
(2013-02-24, 17:37)CruNcher Wrote: they all callup swrenderer so yes all player that use the default framework can benefit from the Hardware Overlay like the default Google Player does Wink
Though for some reason Archos doesn't want to Wink

Imho i find the idea of rendering the Video on a OpenGL surface silly for the GUI ok but for the Video hmm it's just overhead and if you don't want to manipulate the video layer why doing it ?

Chen is this still recent ?

<4>[ 4.366275] rk29_ipp: module is from the staging directory, the quality is unknown, you have been warned.
<4>[ 4.389178] ipp irq 47
<4>[ 4.391739] IPP init, version rk30-ipp 1.001

so ipp does the hardware overlay deinterlacing, i guess it's not a motion adaptive deinterlacer but a more simple field deinterlacer ?

ipp just do a simple field deinterlace.
  Thread Closed
 
Thread Rating:
  • 10 Vote(s) - 4.5 Average


Messages In This Thread
RE: libstagefright - Experimental hardware video decoding builds - by Herman.Chen - 2013-02-25, 08:49
libstagefright - by mo123 - 2013-05-14, 14:29
RE: libstagefright - by Koying - 2013-05-14, 14:30
RE: libstagefright - by Maverick5269 - 2013-05-16, 23:04
RE: libstagefright - by matander - 2013-05-19, 18:26
RE: libstagefright - by FreeFrag - 2013-05-22, 13:02


Logout Mark Read Team Forum Stats Members Help
libstagefright - Experimental hardware video decoding builds4.510