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DSPlayer (DirectShow Player for XBMC) Frodo build available
OMG! Go tiben20, go!!! Big Grin

On a slightly different note, are you really sure about working on Frodo? Gotham is kinda stable already and it's moving toward alpha/beta status soon, I think. Wouldn't it be better to work on the most current version?

In any case, really good to have you back at the helm.
For troubleshooting and bug reporting please make sure you read this first.
Reply
(2014-03-03, 12:19)Roman_V_M Wrote:
(2014-03-01, 01:35)tiben20 Wrote: V3
http://pastebin.com/K0FCCWUd
I managed to get the seeking working with a good playback, but still no gui

it might be longer for me to fix the gui, it is hard to figure out the way i should render the gui without screwing with madvr. Any help would be welcome

I copy-pasted the pastebin contents to an empty file to create a patch file but couldn't apply the patch using TortoiseGit due to "invalid patch format" message. Could you create a diff patch file using git and upload the file on some file-sharing service? Thanks in advance.

On pastebin switch to "RAW" and save it as a file (eg. madvrdiff.diff). Then you can use the included patch.exe of xbmc source tree. Go to the source root and type:

Code:
project\BuildDependencies\msys\bin\patch.exe -p1 < \path-to-patch\madvrdiff.diff

But i got a lot of rejects:
Code:
patching file project/VS2010Express/XBMC.vcxproj
Hunk #1 FAILED at 369.
Hunk #2 succeeded at 411 (offset -1 lines).
Hunk #3 FAILED at 496.
Hunk #4 FAILED at 530.
Hunk #5 FAILED at 607.
Hunk #6 FAILED at 621.
Hunk #7 FAILED at 707.
Hunk #8 FAILED at 738.
Hunk #9 FAILED at 878.
Hunk #10 succeeded at 895 (offset -1 lines).
Hunk #11 FAILED at 932.
Hunk #12 FAILED at 986.
Hunk #13 FAILED at 1041.
Hunk #14 succeeded at 1092 (offset -6 lines).
Hunk #15 FAILED at 1128.
Hunk #16 FAILED at 1191.
Hunk #17 FAILED at 1227.
Hunk #18 FAILED at 1349.
Hunk #19 FAILED at 1357.
Hunk #20 FAILED at 1777.
Hunk #21 FAILED at 2473.
Hunk #22 FAILED at 2584.
Hunk #23 FAILED at 3052.
20 out of 23 hunks FAILED -- saving rejects to file project/VS2010Express/XBMC.vcxproj.rej
patching file project/VS2010Express/XBMC.vcxproj.filters
Hunk #2 succeeded at 160 (offset 3 lines).
Hunk #3 FAILED at 271.
Hunk #4 succeeded at 1517 (offset 61 lines).
Hunk #5 FAILED at 2908.
Hunk #6 succeeded at 4526 (offset 86 lines).
Hunk #7 FAILED at 5645.
Hunk #8 FAILED at 5819.
Hunk #9 FAILED at 6146.
5 out of 9 hunks FAILED -- saving rejects to file project/VS2010Express/XBMC.vcxproj.filters.rej
patching file xbmc/Application.cpp
Hunk #1 succeeded at 254 (offset -4 lines).
Hunk #2 succeeded at 2283 with fuzz 1 (offset -87 lines).
Hunk #3 succeeded at 2363 (offset -87 lines).
Hunk #4 FAILED at 2468.
Hunk #5 succeeded at 2411 (offset -90 lines).
Hunk #6 succeeded at 2450 (offset -90 lines).
1 out of 6 hunks FAILED -- saving rejects to file xbmc/Application.cpp.rej
patching file xbmc/cores/DSPlayer/FGFilter.cpp
patching file xbmc/cores/DSPlayer/FGLoader.cpp
patching file xbmc/cores/DSPlayer/FGLoader.h
patching file xbmc/cores/DSPlayer/Filters/AllocatorCommon.cpp
patching file xbmc/cores/DSPlayer/Filters/AllocatorCommon.h
patching file xbmc/cores/DSPlayer/Filters/madVRAllocatorPresenter.cpp
patching file xbmc/cores/DSPlayer/Filters/madVRAllocatorPresenter.h
patching file xbmc/cores/DSPlayer/Filters/madVRTestPattern.cpp
patching file xbmc/cores/DSPlayer/Filters/madVRTestPattern.h
patching file xbmc/cores/DSPlayer/Filters/mvrInterfaces.h
patching file xbmc/cores/DSPlayer/GraphFilters.cpp
patching file xbmc/cores/DSPlayer/GraphFilters.h
patching file xbmc/cores/DSPlayer/IPaintCallback.h
Hunk #1 succeeded at 25 (offset 1 line).
Hunk #2 succeeded at 36 with fuzz 1 (offset 2 lines).
patching file xbmc/cores/DSPlayer/moreuuids.h
patching file xbmc/cores/playercorefactory/PlayerCoreFactory.cpp
Hunk #1 FAILED at 89.
Hunk #2 FAILED at 362.
2 out of 2 hunks FAILED -- saving rejects to file xbmc/cores/playercorefactory/PlayerCoreFactory.cpp.rej
patching file xbmc/guilib/GUIWindowManager.cpp
Hunk #1 FAILED at 34.
Hunk #2 succeeded at 445 (offset -3 lines).
Hunk #3 succeeded at 492 (offset -3 lines).
1 out of 3 hunks FAILED -- saving rejects to file xbmc/guilib/GUIWindowManager.cpp.rej
patching file xbmc/rendering/dx/RenderSystemDX.cpp
Hunk #2 succeeded at 776 (offset -2 lines).
Hunk #3 succeeded at 790 (offset -2 lines).
patching file xbmc/settings/GUISettings.cpp
patch unexpectedly ends in middle of line
Hunk #1 succeeded at 834 with fuzz 1 (offset -41 lines).
patching file xbmc/settings/GUISettings.cpp
patch unexpectedly ends in middle of line
Reversed (or previously applied) patch detected!  Assume -R? [n]
Apply anyway? [n]
Skipping patch.
patch unexpectedly ends in middle of line
1 out of 1 hunk ignored -- saving rejects to file xbmc/settings/GUISettings.cpp.rej
patch unexpectedly ends in middle of line

so i think, his V3 patch is not against "dsplayer_12.3-Frodo" -branch!?
Reply
(2014-03-03, 14:30)ashlar Wrote: OMG! Go tiben20, go!!! Big Grin

On a slightly different note, are you really sure about working on Frodo? Gotham is kinda stable already and it's moving toward alpha/beta status soon, I think. Wouldn't it be better to work on the most current version?

In any case, really good to have you back at the helm.

i took the latest dsplayer source. Unless there is a dsplayer gotham version somewhere i will keep working on the frodo one

(2014-03-03, 18:29)HotShottt Wrote:
(2014-03-03, 12:19)Roman_V_M Wrote:
(2014-03-01, 01:35)tiben20 Wrote: V3
http://pastebin.com/K0FCCWUd
I managed to get the seeking working with a good playback, but still no gui

it might be longer for me to fix the gui, it is hard to figure out the way i should render the gui without screwing with madvr. Any help would be welcome

I copy-pasted the pastebin contents to an empty file to create a patch file but couldn't apply the patch using TortoiseGit due to "invalid patch format" message. Could you create a diff patch file using git and upload the file on some file-sharing service? Thanks in advance.

On pastebin switch to "RAW" and save it as a file (eg. madvrdiff.diff). Then you can use the included patch.exe of xbmc source tree. Go to the source root and type:

Code:
project\BuildDependencies\msys\bin\patch.exe -p1 < \path-to-patch\madvrdiff.diff

But i got a lot of rejects:
Code:
patching file project/VS2010Express/XBMC.vcxproj
Hunk #1 FAILED at 369.
Hunk #2 succeeded at 411 (offset -1 lines).
Hunk #3 FAILED at 496.
Hunk #4 FAILED at 530.
Hunk #5 FAILED at 607.
Hunk #6 FAILED at 621.
Hunk #7 FAILED at 707.
Hunk #8 FAILED at 738.
Hunk #9 FAILED at 878.
Hunk #10 succeeded at 895 (offset -1 lines).
Hunk #11 FAILED at 932.
Hunk #12 FAILED at 986.
Hunk #13 FAILED at 1041.
Hunk #14 succeeded at 1092 (offset -6 lines).
Hunk #15 FAILED at 1128.
Hunk #16 FAILED at 1191.
Hunk #17 FAILED at 1227.
Hunk #18 FAILED at 1349.
Hunk #19 FAILED at 1357.
Hunk #20 FAILED at 1777.
Hunk #21 FAILED at 2473.
Hunk #22 FAILED at 2584.
Hunk #23 FAILED at 3052.
20 out of 23 hunks FAILED -- saving rejects to file project/VS2010Express/XBMC.vcxproj.rej
patching file project/VS2010Express/XBMC.vcxproj.filters
Hunk #2 succeeded at 160 (offset 3 lines).
Hunk #3 FAILED at 271.
Hunk #4 succeeded at 1517 (offset 61 lines).
Hunk #5 FAILED at 2908.
Hunk #6 succeeded at 4526 (offset 86 lines).
Hunk #7 FAILED at 5645.
Hunk #8 FAILED at 5819.
Hunk #9 FAILED at 6146.
5 out of 9 hunks FAILED -- saving rejects to file project/VS2010Express/XBMC.vcxproj.filters.rej
patching file xbmc/Application.cpp
Hunk #1 succeeded at 254 (offset -4 lines).
Hunk #2 succeeded at 2283 with fuzz 1 (offset -87 lines).
Hunk #3 succeeded at 2363 (offset -87 lines).
Hunk #4 FAILED at 2468.
Hunk #5 succeeded at 2411 (offset -90 lines).
Hunk #6 succeeded at 2450 (offset -90 lines).
1 out of 6 hunks FAILED -- saving rejects to file xbmc/Application.cpp.rej
patching file xbmc/cores/DSPlayer/FGFilter.cpp
patching file xbmc/cores/DSPlayer/FGLoader.cpp
patching file xbmc/cores/DSPlayer/FGLoader.h
patching file xbmc/cores/DSPlayer/Filters/AllocatorCommon.cpp
patching file xbmc/cores/DSPlayer/Filters/AllocatorCommon.h
patching file xbmc/cores/DSPlayer/Filters/madVRAllocatorPresenter.cpp
patching file xbmc/cores/DSPlayer/Filters/madVRAllocatorPresenter.h
patching file xbmc/cores/DSPlayer/Filters/madVRTestPattern.cpp
patching file xbmc/cores/DSPlayer/Filters/madVRTestPattern.h
patching file xbmc/cores/DSPlayer/Filters/mvrInterfaces.h
patching file xbmc/cores/DSPlayer/GraphFilters.cpp
patching file xbmc/cores/DSPlayer/GraphFilters.h
patching file xbmc/cores/DSPlayer/IPaintCallback.h
Hunk #1 succeeded at 25 (offset 1 line).
Hunk #2 succeeded at 36 with fuzz 1 (offset 2 lines).
patching file xbmc/cores/DSPlayer/moreuuids.h
patching file xbmc/cores/playercorefactory/PlayerCoreFactory.cpp
Hunk #1 FAILED at 89.
Hunk #2 FAILED at 362.
2 out of 2 hunks FAILED -- saving rejects to file xbmc/cores/playercorefactory/PlayerCoreFactory.cpp.rej
patching file xbmc/guilib/GUIWindowManager.cpp
Hunk #1 FAILED at 34.
Hunk #2 succeeded at 445 (offset -3 lines).
Hunk #3 succeeded at 492 (offset -3 lines).
1 out of 3 hunks FAILED -- saving rejects to file xbmc/guilib/GUIWindowManager.cpp.rej
patching file xbmc/rendering/dx/RenderSystemDX.cpp
Hunk #2 succeeded at 776 (offset -2 lines).
Hunk #3 succeeded at 790 (offset -2 lines).
patching file xbmc/settings/GUISettings.cpp
patch unexpectedly ends in middle of line
Hunk #1 succeeded at 834 with fuzz 1 (offset -41 lines).
patching file xbmc/settings/GUISettings.cpp
patch unexpectedly ends in middle of line
Reversed (or previously applied) patch detected!  Assume -R? [n]
Apply anyway? [n]
Skipping patch.
patch unexpectedly ends in middle of line
1 out of 1 hunk ignored -- saving rejects to file xbmc/settings/GUISettings.cpp.rej
patch unexpectedly ends in middle of line

so i think, his V3 patch is not against "dsplayer_12.3-Frodo" -branch!?
yeah its done on dsplayer 12.3 frodo
i might just be to noob with git to create a working diff i think i will only put the modified file in a compressed file
Reply
(2014-03-03, 19:42)tiben20 Wrote: yeah its done on dsplayer 12.3 frodo
i might just be to noob with git to create a working diff i think i will only put the modified file in a compressed file

Commit all changes in one commit then do a 'git format-patch -1'.
Reply
thanks owning http://www.multiupload.nl/5XPF19EDJL this version as some test i did. This is only for the people who want to help me
Reply
(2014-03-03, 19:42)tiben20 Wrote:
(2014-03-03, 14:30)ashlar Wrote: OMG! Go tiben20, go!!! Big Grin

On a slightly different note, are you really sure about working on Frodo? Gotham is kinda stable already and it's moving toward alpha/beta status soon, I think. Wouldn't it be better to work on the most current version?

In any case, really good to have you back at the helm.

i took the latest dsplayer source. Unless there is a dsplayer gotham version somewhere i will keep working on the frodo one
No, I got that. And, please note this before reading any further: do whatever you prefer.
You are donating your time here, it's the least we can do for you to accept your decisions. Smile

My point was and still is: unless I am mistaken, you are looking at some serious work to be able to incorporate MadVR in XBMC. Considering that Gotham bring some serious advantages, wouldn't it be better do direct that serious work toward something that will not be outdated in a couple of months?
For troubleshooting and bug reporting please make sure you read this first.
Reply
you mustve misunderstood tiben20 , what he meant was as of currenlty there is no dsplayer build based on gotham so how in hell would he be able to do dev work for it Rolleyes
Reply
(2014-03-04, 00:20)tiben20 Wrote: thanks owning http://www.multiupload.nl/5XPF19EDJL this version as some test i did. This is only for the people who want to help me

with this patch i get the same rejects as before with dsplayer_12.3-Frodo. But it works with the dsplayer-branch. If i compile this, i have a xbmc.exe v12.9.3.0 ->13.0-ALPHA3.

So as previously assumed, you must be already on gotham Wink

EDIT: after switching the broken, included mingw i can compile a complete installer package. But i get only a black madVR-screen while playing several movies. Maybe its the problem with this really old alpha version.
Reply
(2014-03-04, 20:10)HotShottt Wrote:
(2014-03-04, 00:20)tiben20 Wrote: thanks owning http://www.multiupload.nl/5XPF19EDJL this version as some test i did. This is only for the people who want to help me

with this patch i get the same rejects as before with dsplayer_12.3-Frodo.

The same here. I couldn't apply the patch to dsplayer_12.3-Frodo branch.

Quote:EDIT: after switching the broken, included mingw i can compile a complete installer package. But i get only a black madVR-screen while playing several movies. Maybe its the problem with this really old alpha version.

Correct me if I wrong, but XBMC for Windows is compiled with VS2013, not MinGW.

P.S. Maybe the updated code can be uploaded to some public repo like GitHub?
BTW, I haven't seen Eduard K. on Russian forums for a while, so there is a probability that he decided to silently abandon the project for some personal reasons.
False alarm.
Reply
(2014-03-05, 12:22)Roman_V_M Wrote: Correct me if I wrong, but XBMC for Windows is compiled with VS2013, not MinGW.

VS2010. The dependencies are compiled with MinGW.
Reply
(2014-03-05, 12:22)Roman_V_M Wrote: P.S. Maybe the updated code can be uploaded to some public repo like GitHub?
BTW, I haven't seen Eduard K. on Russian forums for a while, so there is a probability that he decided to silently abandon the project for some personal reasons.

I hope not. Honestly i would want he in the same boat. Sad
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Reply
Hey guys,

I have a problem with portable mode running The latest build (based on 12.3) downloaded from the first page,
anyway i run it in portable mode in my USB drive so i can play my library in multiple PCs
when you use portable mode you get "portable_data" folder in XBMC directory which holds all settings etc , inside it the media folder i add my "Anime" folder
then i go to XBMC and Add Videos to my Library like this (Special://home/media/Anime) so my library can work when i plug my USB drive in another PC, anyway when i try to play a video with Dsplayer as Default Video Player- XBMC gets stuck and i have to use task manager to end its process, but when i uncheck Use Dsplayer as Default Video Player from options the videos play fine
any idea why is this happening?.
its important that i use DSPlayer as Default Video Player because otherwise XBMC wont run .ass Arabic subtitle correctly for me

it shows them like this
Code:
http://i1197.photobucket.com/albums/aa431/alex_mercer2/screenshot000_zps759d8666.png
while they should look like this
Code:
http://i1197.photobucket.com/albums/aa431/alex_mercer2/screenshot001_zps4a6ec1f4.png
Reply
@tiben20

i can confirm that the latest source on http://git.avmedia.su/git/?p=xbmc.git;a=summary from eduard k it's based on xbmc gotham 13.0 alpha 3 and not on frodo 12.3

@Roman_V_M

do you know if Eduard it's come back to work on project for xbmc gotham beta 1?
Reply
(2014-03-06, 12:01)aracnoz Wrote: @tiben20

i can confirm that the latest source on http://git.avmedia.su/git/?p=xbmc.git;a=summary from eduard k it's based on xbmc gotham 13.0 alpha 3 and not on frodo 12.3

You are wrong. As far as I know, the 'master' branch from Eduard's repo automatically merges with the official 'master' (or at least used to). But this branch is not working and this code has never been compiled or tested. The only working and tested branches are the ones based on Frodo.

Quote:@Roman_V_M

do you know if Eduard it's come back to work on project for xbmc gotham beta 1?

He appeared recently on a Russian XBMC forum only to say that currently he is busy with his other stuff. So it's not clear if he will ever return to XBMC-DSplayer.
Reply
Hi Tiben - glad to see you back!

K
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