2013-03-11, 11:26
My projects are not finish
(2013-03-11, 11:51)Hitcher Wrote: The ultimate solution would be a single tool for skinners to use.
- check/validate XMLs
- create language po file from strings.xml
- pull updated translations
- build compatible skin.zip file (if required)
(2013-03-11, 12:01)pecinko Wrote: I agree. And, I may add - it should work on OS X as well. I don't mind using terminal.
(2013-03-11, 20:47)phil65 Wrote: i´ll try to tackle that when i find the time. will stay with VBA though, I´m not in the mood to port the whole code to c++ / whatever.
(with Mono it runs on linux too, no idea about OSX)
(2013-03-11, 11:51)Hitcher Wrote: The ultimate solution would be a single tool for skinners to use.
- check/validate XMLs
- create language po file from strings.xml
- pull updated translations
- build compatible skin.zip file (if required)
(2013-02-20, 03:27)wyrm Wrote:(2013-02-19, 19:51)ronie Wrote: most of that can be found in the 'skinning for beginners' sticky:Ronie,
http://forum.xbmc.org/showthread.php?tid=94438
if anything is missing, i'm sure Hitcher wouldn't mind adding it.
there's a sticky for the transifex procedure as well,
if any info is missing there, just gimme a heads-up and i'll add it.
Yep, i realise that but I think the point of the sticky should be to have everything linked in the post so the skinner can go thru a checklist of steps. Could also make note that for each skin submitted to the repo, the skinner gets a puppy
Wyrm (xTV-SAF)
(2013-03-17, 02:16)ronie Wrote:Ronie,(2013-02-20, 03:27)wyrm Wrote:(2013-02-19, 19:51)ronie Wrote: most of that can be found in the 'skinning for beginners' sticky:Ronie,
http://forum.xbmc.org/showthread.php?tid=94438
if anything is missing, i'm sure Hitcher wouldn't mind adding it.
there's a sticky for the transifex procedure as well,
if any info is missing there, just gimme a heads-up and i'll add it.
Yep, i realise that but I think the point of the sticky should be to have everything linked in the post so the skinner can go thru a checklist of steps. Could also make note that for each skin submitted to the repo, the skinner gets a puppy
Wyrm (xTV-SAF)
it took me some time to get to it, but its there now:
http://forum.xbmc.org/showthread.php?tid=159476
consider it rfc/wip, so shoot at will. :-)
(2013-02-14, 18:48)Martijn Wrote: We would like to know why some of you won't submit you addons to the XBMC official repo?
Is it the guidelines/rules, submission process, it's just easier for you like you have it now?
(2013-11-25, 02:54)fastcolors Wrote: I'd like to try and submit my skin to Official repo,
1. git URL is a mistery to me. Do I just change https: into git: and that's it?
2. what is this misterious revision number Y'all talk about? commit number? or the number I see in GitHub app locally?
So, here it is, basically for me it's the submission way. Freaks me out. How about a little less professional way?