New Audio Visualization
#4
So is it that on windows xbmc can only run DirectX? Because I was under the interpretation that windows could normally run OpenGL without a problem. Also, as I would like to also support arm, I was thinking about starting with OpenGL ES 2 and porting it OpenGL 2 desktop at a latter point as I heard this to be easier then the otherway around.

Also mrhyde, do you know where the "extra fanart" is pulled from? If I could find a good source for images that would be one step in the right direction.

Finally does anyone around here know much about OpenGL? I need an opinion if im going at this in the right direction. I'm think about using a large flat object that uses the images as its texture and then moving this object, along with the spotlights, though the view of the camera
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Messages In This Thread
New Audio Visualization - by kmb32123 - 2013-02-23, 23:02
RE: New Audio Visualization - by mrhyde1969 - 2013-02-24, 16:57
RE: New Audio Visualization - by DDDamian - 2013-02-24, 18:49
RE: New Audio Visualization - by kmb32123 - 2013-02-26, 01:41
RE: New Audio Visualization - by ronie - 2013-03-02, 20:27
RE: New Audio Visualization - by DDDamian - 2013-02-26, 02:35
RE: New Audio Visualization - by zag - 2013-02-28, 15:01
RE: New Audio Visualization - by kmb32123 - 2013-06-04, 06:10
RE: New Audio Visualization - by zag - 2013-06-04, 12:04
RE: New Audio Visualization - by kmb32123 - 2013-06-05, 02:13
RE: New Audio Visualization - by NewYears1978 - 2013-06-06, 05:54
RE: New Audio Visualization - by kmb32123 - 2013-06-06, 07:55
RE: New Audio Visualization - by spiff - 2013-06-06, 13:56
RE: New Audio Visualization - by push_pop - 2013-08-14, 04:47
RE: New Audio Visualization - by spiff - 2013-08-14, 09:34
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