[RELEASE] Texture Cache Maintenance utility
#52
(2013-03-26, 13:14)MilhouseVH Wrote:
(2013-03-26, 13:09)charrua Wrote: One more suggestion for the future:
multiple threads for speeding up long tasks
Run multiple separate processes? At the end of the day, the speed is determined by the server... some systems (eg. Pi) are pretty much maxed out by a single task.
Specially while using c/C options, I've noticed that the script is slower at making XBMC preload the images than XBMC loading the images (not yet cached) when using the GUI. I think that's because XBMC loads multiple images at once (even when they aren't yet cached) while the script is loading them one by one.
The process is not CPU intensive, probably the speed is determined by the http requests to get the images, which I think could be greatly improved by implementing multiple threads.
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Messages In This Thread
RE: [RELEASE] Texture Cache maintenance utility - by charrua - 2013-03-26, 13:26
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