[RELEASE] Texture Cache Maintenance utility
Many thanks for the log. Can you describe what is happening in the GUI when the rescan has started - do you see it finding your BDMV movie? The utility is timing out waiting for an update notification to be received from XBMC, which for some reason is never arriving (or at least, not completely). Perhaps enabling debugging in XBMC and uploading the debug log might shed more light on what is going on in XBMC...

If you don't mind a bit more fiddling, could you add the two self.logger.log lines at line 712 so that it looks as follows:
      except socket.error:
        self.logger.log("BUFFER1: %s" % newdata)
        self.logger.log("BUFFER2: %s" % "".join(data))
        if newdata[-1:] == "}" or newdata[-2:] == "}\n":
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.

Messages In This Thread
RE: [RELEASE] Texture Cache maintenance utility - by Milhouse - 2013-04-07, 21:08
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40

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