[RELEASE] Texture Cache Maintenance utility
Now that's a strange one... I'd suggest changing line 666 to the following:
Code:
except lite.OperationalError as e:
      raise
      if str(e) == "database is locked" and self.RETRY <= self.RETRY_MAX:
and then paste here whatever the real error (stacktrace) is - it looks like the database is locked, although I only ever saw this error once and haven't been able to reproduce it so the "fix" (try again after a short delay) may need some tweaking...
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-07-01, 01:03
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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