[RELEASE] Texture Cache Maintenance utility
The script will only pre-load artwork that is defined in your media library (ie. what is in your MySQL database).

To "see" your media library, run this command:
Code:
python texturecache.py jd movies

and verify that all your movies are there, and they all have sane URLs for artwork.

To be honest it doesn't look as though the Eden -> Frodo upgrade went very well.

A number of your thumbnails (which may be the bulk of your old Eden movies) have been ignored - this means their artwork urls have matched one of the "cache.ignore.types" property, which defaults to "^image://video, ^image://music". This suggests the 255 ignored thumbnails are using embedded artwork (extracted from the media files) which cannot be downloaded over HTTP (so cannot be pre-loaded by this script) - you need to browse the GUI for the image extraction process to be kicked into life (unfortunately).

If you enable the log - add "@logfile=tc.log @logfile.verbose=yes" on the command line - you should be able to see what urls have been ignored and why. If it's not clear upload the log somewhere and I'll take a look.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2013-08-11, 08:34
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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