[RELEASE] Texture Cache Maintenance utility
The only other possibility - which is why a log would have been useful, as it shows the config - is that you've configured the script to read the SQLite database and Thumbnails folders directly (by setting userdata=/some/mounted/path and dbjson=no), then executed cache updates against a remote Kodi client (xbmc.host) that is using a *different* userdata folder, so the Kodi client updates it's userdata details but the userdata details being used by the script are never updated. So next time you run the script, it looks like nothing has been cached.

Remember, it's Kodi that adds newly cached information to the Textures13.db and Thumbnails folders, not the script.

I'm not really sure what "docker" is or what you are running when you say "headless" - you could be using the Kodi "minified" server, or a regular Kodi build just being run headless, or maybe something like OpenELEC on a headless R-Pi (the latter definitely works).
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2015-01-27, 00:46
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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