[RELEASE] Texture Cache Maintenance utility
Yes you need to run them as two separate commands.

If you wanted to reduce the duration of the whole process you could consider processing each client in parallel, eg.:

Code:
(tc1 c movies <moviename> && tc1 exec ...) &
(tc2 c movies <moviename> && tc2 exec ...) &

Although caching specific movies is usually pretty quick, I've no idea how long Artwork Organizer takes to finish.

Knowing when a script like AD or AO has finished can also be a challenge as the JSON exec method isn't synchronous, unfortunately... If you need to wait until an add-on has finished before continuing with another stage of the process then tailing kodi.log is often the only solution and is best run directly on the remote client (using scp/ssh etc.)
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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Messages In This Thread
Crash on Gotham on OS X - by desepticon - 2014-05-29, 17:57
RE: [RELEASE] Texture Cache Maintenance utility - by Milhouse - 2015-09-26, 02:06
Cleaning - by AleisterHH - 2018-05-28, 22:03
RE: Cleaning - by Milhouse - 2018-05-28, 22:16
qax genre not updated - by Just-Me_A-User - 2018-06-12, 22:06
RE: qax genre not updated - by Milhouse - 2018-06-12, 23:40


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